Lines Matching refs:weight

55     const float weight,  in BlendVector3()  argument
61 VEC3Scale(dst, src, weight); in BlendVector3()
66 VEC3Scale(&tmp, src, weight); in BlendVector3()
97 const float weight in BlendScaleStandard()
100 if (weight != TransformAnimBlendOp::WeightDiscard) in BlendScaleStandard()
104 weight, dst->IsEnabledFlags(CalculatedTransform::FLAG_IS_IGNORE_SCALE)); in BlendScaleStandard()
116 const float weight in BlendScaleAccurate()
119 if (weight != TransformAnimBlendOp::WeightDiscard) in BlendScaleAccurate()
127 weight, dst->IsEnabledFlags(CalculatedTransform::FLAG_IS_IGNORE_SCALE)); in BlendScaleAccurate()
151 const float weight in BlendRotateMatrix()
154 if (weight != TransformAnimBlendOp::WeightDiscard) in BlendRotateMatrix()
161 dstMtx.f._00 = srcMtx.f._00 * weight; in BlendRotateMatrix()
162 dstMtx.f._01 = srcMtx.f._01 * weight; in BlendRotateMatrix()
163 dstMtx.f._02 = srcMtx.f._02 * weight; in BlendRotateMatrix()
165 dstMtx.f._10 = srcMtx.f._10 * weight; in BlendRotateMatrix()
166 dstMtx.f._11 = srcMtx.f._11 * weight; in BlendRotateMatrix()
167 dstMtx.f._12 = srcMtx.f._12 * weight; in BlendRotateMatrix()
173 dstMtx.f._00 += srcMtx.f._00 * weight; in BlendRotateMatrix()
174 dstMtx.f._01 += srcMtx.f._01 * weight; in BlendRotateMatrix()
175 dstMtx.f._02 += srcMtx.f._02 * weight; in BlendRotateMatrix()
177 dstMtx.f._10 += srcMtx.f._10 * weight; in BlendRotateMatrix()
178 dstMtx.f._11 += srcMtx.f._11 * weight; in BlendRotateMatrix()
179 dstMtx.f._12 += srcMtx.f._12 * weight; in BlendRotateMatrix()
194 const float weight in BlendRotateQuaternion()
197 if (weight != TransformAnimBlendOp::WeightDiscard) in BlendRotateQuaternion()
215 addedWeight = weight; in BlendRotateQuaternion()
221 addedWeight += weight; in BlendRotateQuaternion()
222 const float t = (addedWeight != 0.0f) ? weight / addedWeight : 0.0f; in BlendRotateQuaternion()
240 const float weight in BlendTranslate()
243 if (weight != TransformAnimBlendOp::WeightDiscard) in BlendTranslate()
251 VEC3Scale(&srcT, &srcT, weight); in BlendTranslate()
258 BlendVector3(&dstT, &srcT, weight, false); in BlendTranslate()