Lines Matching refs:index
77 int index = 0; in UpdateWorld() local
83 …:MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++matrix, ++index) in UpdateWorld()
85 skeleton->PreCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
88 …if (pose.GetTransform(index)->IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_… in UpdateWorld()
90 ResBone bone = resSkeleton.GetBones(index); in UpdateWorld()
116 worldPose.GetTransform(index), in UpdateWorld()
117 *pose.GetTransform(index), in UpdateWorld()
123 skeleton->PostCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
128 …:MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++matrix, ++index) in UpdateWorld()
130 skeleton->PreCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
133 …if ( pose.GetTransform(index)->IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION… in UpdateWorld()
135 ResBone bone = resSkeleton.GetBones(index); in UpdateWorld()
161 worldPose.GetTransform(index), in UpdateWorld()
162 *pose.GetTransform(index), in UpdateWorld()
167 skeleton->PostCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
172 …:MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++matrix, ++index) in UpdateWorld()
174 skeleton->PreCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
177 …if ( pose.GetTransform(index)->IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION… in UpdateWorld()
179 ResBone bone = resSkeleton.GetBones(index); in UpdateWorld()
205 worldPose.GetTransform(index), in UpdateWorld()
206 *pose.GetTransform(index), in UpdateWorld()
211 skeleton->PostCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
234 int index = 0; in UpdateView() local
236 …:MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++matrix, ++index) in UpdateView()
238 if ( !pose.GetTransform(index)->IsEnabledFlagsOr( in UpdateView()
245 ResBone bone = resSkeleton.GetBones(index); in UpdateView()
254 CalculatedTransform* worldTransform = worldPose.GetTransform(index); in UpdateView()
255 CalculatedTransform* localTransform = pose.GetTransform(index); in UpdateView()
292 skeleton->SkiningMatrixPose().GetMatrix(index), in UpdateView()