Lines Matching refs:Skeleton
65 Skeleton* skeleton, in UpdateWorld()
74 Skeleton::TransformPose& pose = skeleton->LocalTransformPose(); in UpdateWorld()
75 Skeleton::TransformPose& worldPose = skeleton->WorldTransformPose(); in UpdateWorld()
78 Skeleton::MatrixPose::MatrixRange range = skeleton->WorldMatrixPose().GetAllMatrices(); in UpdateWorld()
83 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld()
128 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld()
172 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld()
219 Skeleton* skeleton, in UpdateView()
228 Skeleton::TransformPose& pose = skeleton->LocalTransformPose(); in UpdateView()
229 Skeleton::TransformPose& worldPose = skeleton->WorldTransformPose(); in UpdateView()
235 Skeleton::MatrixPose::MatrixRange range = skeleton->WorldMatrixPose().GetAllMatrices(); in UpdateView()
236 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateView()