Lines Matching refs:animGroup
162 AnimGroup* animGroup = AnimGroup::Builder() in CreateSkeletalAnimGroup() local
168 if (animGroup == NULL) in CreateSkeletalAnimGroup()
175 const int animMemberCount = animGroup->GetMemberCount(); in CreateSkeletalAnimGroup()
179 animGroup->GetResAnimGroupMember(memberIdx); in CreateSkeletalAnimGroup()
185 animGroup->SetTargetObjectIndex(memberIdx, boneIdx); in CreateSkeletalAnimGroup()
186 animGroup->SetOriginalValue(memberIdx, originalPose.GetTransform(boneIdx)); in CreateSkeletalAnimGroup()
189 animGroup->SetTargetObject(memberIdx, object); in CreateSkeletalAnimGroup()
193 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateSkeletalAnimGroup()
194 m_SkeletalAnimGroup = animGroup; in CreateSkeletalAnimGroup()
197 SetupAnimGroup(animGroup, m_FullBakedAnimEnabled); in CreateSkeletalAnimGroup()
253 SkeletalModel::SetupAnimGroup(AnimGroup* animGroup, bool fullBakedAnimEnabled) const in SetupAnimGroup() argument
255 const int animMemberCount = animGroup->GetMemberCount(); in SetupAnimGroup()
259 animGroup->GetResAnimGroupMember(memberIdx); in SetupAnimGroup()
270 animGroup->SetTargetPtr(memberIdx, target); in SetupAnimGroup()
276 animGroup->SetTargetPtr(memberIdx, target); in SetupAnimGroup()