Lines Matching refs:Write
294 buffer.Write( &VS_COMMAND[0], sizeof(VS_COMMAND) ); in BuildProgramCommand()
308 buffer.Write( &VS_RENEWAL_COMMAND[0], sizeof(VS_RENEWAL_COMMAND) ); in BuildProgramCommand()
318 buffer.Write( &GS_COMMAND[0], sizeof(GS_COMMAND) ); in BuildProgramCommand()
332 buffer.Write( &GS_RENEWAL_COMMAND[0], sizeof(GS_RENEWAL_COMMAND) ); in BuildProgramCommand()
351 buffer.Write( &COMMAND[0], sizeof(COMMAND) ); in BuildSwizzleCommand()
369 buffer.Write( &GS_COMMAND[0], sizeof(GS_COMMAND) ); in BuildSwizzleCommand()
482 buffer.Write( &COMMAND[0], sizeof(COMMAND) ); in BuildConstRegCommand()
499 buffer.Write( &COMMAND[0], sizeof(COMMAND) ); in BuildConstRegCommand()
598 buffer.Write( &GEOMETRY_SETTING_COMMAND[0], geometrySettingCommandSize ); in BuildOutAttrCommand()
599 buffer.Write( &SHADER_PROGRAM_COMMAND[0], sizeof(SHADER_PROGRAM_COMMAND) ); in BuildOutAttrCommand()
611 buffer.Write( &GEOMETRY_COMMAND[0], sizeof(GEOMETRY_COMMAND) ); in BuildOutAttrCommand()
625 buffer.Write( &COMMAND[0], sizeof(COMMAND) ); in PutEnableMirroringShaderSetting()
653 buffer.Write( &COMMAND[0], sizeof(COMMAND) ); in PutLoadCommand()
654 buffer.Write( &src[index + 1], (countPerCommand - 1) * sizeof(u32) ); in PutLoadCommand()
658 buffer.Write( 0 ); // パディング挿入 in PutLoadCommand()