Lines Matching refs:VEC4
59 nw::math::VEC4 GetTranslate(const nw::math::MTX34& transform) in GetTranslate()
62 return nw::math::VEC4(translate); in GetTranslate()
594 … math::VEC4 directionAndLerp(direction.x, direction.y, direction.z, resLight.GetLerpFactor()); in ActivateHemiSphereLight()
635 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight()
667 nw::math::VEC4 position = GetTranslate(light->WorldMatrix()); in ActivateFragmentLight()
704 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight()
709 nw::math::VEC4 position = GetTranslate(light->WorldMatrix()); in ActivateFragmentLight()
778 math::VEC4 position(light->Direction()); in ActivateVertexLight()
788 math::VEC4 position = GetTranslate(light->WorldMatrix()); in ActivateVertexLight()
804 math::VEC4 spotDirection(light->Direction()); in ActivateVertexLight()
809 … math::VEC4 spotFactor(resLight.GetSpotFactor().x, resLight.GetSpotFactor().y, 0.0f, 0.0f); in ActivateVertexLight()
839 math::VEC4::Zero()); in ActivateVertexLight()
849 math::VEC4* out, in TransformToViewCoordinate()
851 const math::VEC4* v) in TransformToViewCoordinate()
876 const math::VEC4 float4(1.0f, 1.0f, 1.0f, 1.0f); in RenderPrimitive()