Lines Matching refs:velocity

679 …nw::math::VEC3* velocity = (nw::math::VEC3*)collection->GetStreamPtr(PARTICLEUSAGE_VELOCITY, PARTI…  in SetDefaultValues()  local
680 NW_NULL_ASSERT(velocity); in SetDefaultValues()
712 velocity[nextIndex].x = 0.0f; in SetDefaultValues()
713 velocity[nextIndex].y = 0.0f; in SetDefaultValues()
714 velocity[nextIndex].z = 0.0f; in SetDefaultValues()
790 math::VEC3* velocity = in AddParticles() local
800 … nw::math::VEC3TransformNormal(&velocity[dstIndex], transformMatrix, velocity[dstIndex]); in AddParticles()
815 math::VEC3* velocity = in AddParticles() local
860 velocity[dstIndex] += parentVelocity[parentIndex]; in AddParticles()
861 … nw::math::VEC3TransformNormal(&velocity[dstIndex], workMatrix, velocity[dstIndex]); in AddParticles()
867 … nw::math::VEC3TransformNormal(&velocity[dstIndex], workMatrix, velocity[dstIndex]); in AddParticles()
885 velocity[dstIndex] += parentVelocity[parentIndex]; in AddParticles()
935 …nw::math::VEC3* velocity = (nw::math::VEC3*)collection->GetStreamPtr(PARTICLEUSAGE_VELOCITY, PARTI… in AddParticles() local
936 NW_NULL_ASSERT(velocity); in AddParticles()
961 velocity[nextIndex].x = 0.0f; in AddParticles()
962 velocity[nextIndex].y = 0.0f; in AddParticles()
963 velocity[nextIndex].z = 0.0f; in AddParticles()
1133 nw::math::VEC3 velocity = direction; in InitializeParticles() local
1134 velocity *= power; in InitializeParticles()
1142 storagePtr[index] += velocity; in InitializeParticles()
1206 nw::math::VEC3 velocity; in InitializeParticles() local
1213 velocity.x = cos; in InitializeParticles()
1214 velocity.y = sin; in InitializeParticles()
1215 velocity.z = 0.0f; in InitializeParticles()
1217 f32 rad = velocity.x; in InitializeParticles()
1219 velocity.x = rad * cos; in InitializeParticles()
1220 velocity.z = rad * sin; in InitializeParticles()
1225 velocity.x * cz + in InitializeParticles()
1226 velocity.y * direction.x + in InitializeParticles()
1227 velocity.z * sxsz; in InitializeParticles()
1230 velocity.x * sz + in InitializeParticles()
1231 velocity.y * direction.y + in InitializeParticles()
1232 velocity.z * msxcz; in InitializeParticles()
1235 velocity.y * direction.z + in InitializeParticles()
1236 velocity.z * cx; in InitializeParticles()
1238 velocity = tempv * power; in InitializeParticles()
1243 storagePtr[index] += velocity; in InitializeParticles()
1270 nw::math::VEC3 velocity = trans[index]; in InitializeParticles() local
1271 velocity.SafeNormalize(nw::math::VEC3(0, 0, 0)); in InitializeParticles()
1272 velocity *= power; in InitializeParticles()
1274 storagePtr[index] += velocity; in InitializeParticles()
1298 nw::math::VEC3 velocity(0.0f, 0.0f, 0.0f); in InitializeParticles() local
1317 velocity.x = sinYaw * -cosPitch; in InitializeParticles()
1318 velocity.y = -sinPitch; in InitializeParticles()
1319 velocity.z = cosYaw * cosPitch; in InitializeParticles()
1321 velocity *= power; in InitializeParticles()
1323 storagePtr[index] += velocity; in InitializeParticles()
1349 nw::math::VEC3 velocity(trans[index].x, 0.0f, trans[index].z); in InitializeParticles() local
1350 velocity.SafeNormalize(nw::math::VEC3(0, 0, 0)); in InitializeParticles()
1351 velocity *= power; in InitializeParticles()
1353 storagePtr[index] += velocity; in InitializeParticles()
1945 nw::math::VEC3 velocity = gravUpdater.GetDirection(); in ParticleGravityUpdater() local
1949 velocity.SafeNormalize(nw::math::VEC3(0, -1, 0)); in ParticleGravityUpdater()
1951 velocity *= power; in ParticleGravityUpdater()
1956 internal::VEC3ArrayAddScalar(storagePtr, &velocity, count); in ParticleGravityUpdater()
3280 math::VEC3* velocity = in UpdateParticles() local
3284 velocity += collection->GetMinActiveIndex(); in UpdateParticles()
3286 internal::VEC3ArrayAddVEC3Array(trans, velocity, diffTime, processCount); in UpdateParticles()