Lines Matching refs:value

1026                 const f32 value = floatInitializer.GetImmediateValue();  in InitializeParticles()  local
1034 storagePtr[index] = value; in InitializeParticles()
1049 const nw::math::VEC2 value = vec2Initializer.GetImmediateValue(); in InitializeParticles() local
1057 storagePtr[index] = value; in InitializeParticles()
1074 const nw::math::VEC3 value = vec3Initializer.GetImmediateValue(); in InitializeParticles() local
1082 storagePtr[index] = value; in InitializeParticles()
1107 f32 value = baseValue; in InitializeParticles() local
1111 value += value * this->m_ParticleRandom.NextFloatSignedOne() * random; in InitializeParticles()
1114 storagePtr[index] = value; in InitializeParticles()
1378 nw::math::VEC3 value(baseValue); in InitializeParticles() local
1385 value.x += value.x * floatRandom; in InitializeParticles()
1386 value.y += value.y * floatRandom; in InitializeParticles()
1387 value.z += value.z * floatRandom; in InitializeParticles()
1390 storagePtr[index] = value; in InitializeParticles()
1415 nw::math::VEC3 value(baseValue); in InitializeParticles() local
1421 value.x += value.x * floatRandom; in InitializeParticles()
1428 value.y += value.y * floatRandom; in InitializeParticles()
1435 value.z += value.z * floatRandom; in InitializeParticles()
1438 storagePtr[index] = value; in InitializeParticles()
1509 f32 value = minValue + this->m_ParticleRandom.Next((int)(diff + 1)); in InitializeParticles() local
1511 storagePtr[index] = value; in InitializeParticles()
1513 limit[index] = -(time + value); in InitializeParticles()
1693 f32 value = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater() local
1698 value = value + (nextValue - value) * interpFactor; in ParticleFloatImmediateUpdater()
1701 storagePtr[index] = value; in ParticleFloatImmediateUpdater()
1750 u32 value; in ParticleFloatImmediate4KeyUpdater() local
1755 value = value2 * difftime / lifeParam + value0; in ParticleFloatImmediate4KeyUpdater()
1757 value = value2 * ftime.GetFloat32Value() + value0; in ParticleFloatImmediate4KeyUpdater()
1762 value = value1; in ParticleFloatImmediate4KeyUpdater()
1767 value = value3 * ftime + value4; in ParticleFloatImmediate4KeyUpdater()
1769 value = value3 * ftime.GetFloat32Value() + value4; in ParticleFloatImmediate4KeyUpdater()
1773 storagePtr[index] = (f32)value / 65535.f; in ParticleFloatImmediate4KeyUpdater()
1789 u32 value; in ParticleFloatImmediate4KeyUpdater() local
1794 value = value2 * difftime / life[index] + value0; in ParticleFloatImmediate4KeyUpdater()
1796 value = value2 * ftime.GetFloat32Value() + value0; in ParticleFloatImmediate4KeyUpdater()
1801 value = value1; in ParticleFloatImmediate4KeyUpdater()
1806 value = value3 * ftime + value4; in ParticleFloatImmediate4KeyUpdater()
1808 value = value3 * ftime.GetFloat32Value() + value4; in ParticleFloatImmediate4KeyUpdater()
1812 storagePtr[index] = (f32)value / 65535.f; in ParticleFloatImmediate4KeyUpdater()
1861 math::VEC3 value; in ParticleVector3Immediate4KeyUpdater() local
1866 value = value2 * difftime / lifeParam + value0; in ParticleVector3Immediate4KeyUpdater()
1868 value = value2 * ftime.GetFloat32Value() + value0; in ParticleVector3Immediate4KeyUpdater()
1873 value = value1; in ParticleVector3Immediate4KeyUpdater()
1878 value = value3 * ftime + value4; in ParticleVector3Immediate4KeyUpdater()
1880 value = value3 * ftime.GetFloat32Value() + value4; in ParticleVector3Immediate4KeyUpdater()
1884 storagePtr[index] = value; in ParticleVector3Immediate4KeyUpdater()
1901 math::VEC3 value; in ParticleVector3Immediate4KeyUpdater() local
1906 value = value2 * difftime / life[index] + value0; in ParticleVector3Immediate4KeyUpdater()
1908 value = value2 * ftime.GetFloat32Value() + value0; in ParticleVector3Immediate4KeyUpdater()
1913 value = value1; in ParticleVector3Immediate4KeyUpdater()
1918 value = value3 * ftime + value4; in ParticleVector3Immediate4KeyUpdater()
1920 value = value3 * ftime.GetFloat32Value() + value4; in ParticleVector3Immediate4KeyUpdater()
1924 storagePtr[index] = value; in ParticleVector3Immediate4KeyUpdater()
1984 nw::math::VEC3 value; in ParticleSpinUpdater() local
1989 nw::math::VEC3TransformNormal(&value, matrix, storagePtr[index]); in ParticleSpinUpdater()
1992 storagePtr[index].x = value.x; in ParticleSpinUpdater()
1993 storagePtr[index].y = value.y; in ParticleSpinUpdater()
1994 storagePtr[index].z = value.z; in ParticleSpinUpdater()
2051 nw::math::VEC3 value; in ParticleRandomUpdater() local
2127 nw::math::VEC2 value = defaultValue; in ParticleVector2ImmediateUpdater() local
2151 value.x = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2156 value.y = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2164 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector2ImmediateUpdater()
2170 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector2ImmediateUpdater()
2175 storagePtr[index] = value; in ParticleVector2ImmediateUpdater()
2224 register nw::math::VEC3 value; in ParticleVector3AdditiveUpdater() local
2225 value.x = defaultValue.x; in ParticleVector3AdditiveUpdater()
2226 value.y = defaultValue.y; in ParticleVector3AdditiveUpdater()
2227 value.z = defaultValue.z; in ParticleVector3AdditiveUpdater()
2252 value.x = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2257 value.y = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2262 value.z = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2270 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector3AdditiveUpdater()
2276 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector3AdditiveUpdater()
2282 value.z = value.z + (nextValue - value.z) * interpFactor; in ParticleVector3AdditiveUpdater()
2287 storagePtr[index].x += value.x * diffTime; in ParticleVector3AdditiveUpdater()
2288 storagePtr[index].y += value.y * diffTime; in ParticleVector3AdditiveUpdater()
2289 storagePtr[index].z += value.z * diffTime; in ParticleVector3AdditiveUpdater()
2335 nw::math::VEC3 value = defaultValue; in ParticleVector3ImmediateUpdater() local
2360 value.x = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2365 value.y = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2370 value.z = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2378 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector3ImmediateUpdater()
2384 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector3ImmediateUpdater()
2390 value.z = value.z + (nextValue - value.z) * interpFactor; in ParticleVector3ImmediateUpdater()
2395 storagePtr[index] = value; in ParticleVector3ImmediateUpdater()
2441 nw::math::VEC3 value = defaultValue; in ParticleVector3RandomAdditiveUpdater() local
2466 value.x = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2471 value.y = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2476 value.z = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2484 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector3RandomAdditiveUpdater()
2490 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector3RandomAdditiveUpdater()
2496 value.z = value.z + (nextValue - value.z) * interpFactor; in ParticleVector3RandomAdditiveUpdater()
2501 storagePtr[index] = value * diffTime; in ParticleVector3RandomAdditiveUpdater()
2641 int value = texUpdater.GetTextureIndex(); in ParticleTexturePatternUpdater() local
2680 value = (int)animationData[animationDataPos++]; in ParticleTexturePatternUpdater()
2683 if (value < 0) in ParticleTexturePatternUpdater()
2685 value = 0; in ParticleTexturePatternUpdater()
2688 if (value > textureIndexMax) in ParticleTexturePatternUpdater()
2690 value = textureIndexMax; in ParticleTexturePatternUpdater()
2694 storagePtr[index].x = -0.5f + (halfDivisionX) - (value % divisionX); in ParticleTexturePatternUpdater()
2695 storagePtr[index].y = 0.5f - (halfDivisionY) + (divisionY - (value / divisionX) - 1); in ParticleTexturePatternUpdater()