Lines Matching refs:ftime
1743 ParticleTime ftime = (ParticleTime)(difftime / lifeParam); in ParticleFloatImmediate4KeyUpdater() local
1745 u32 utime = (u32)(ftime * 0x10000); in ParticleFloatImmediate4KeyUpdater()
1747 u32 utime = (u32)(ftime.GetS32Value() * 0x10000); in ParticleFloatImmediate4KeyUpdater()
1757 value = value2 * ftime.GetFloat32Value() + value0; in ParticleFloatImmediate4KeyUpdater()
1767 value = value3 * ftime + value4; in ParticleFloatImmediate4KeyUpdater()
1769 value = value3 * ftime.GetFloat32Value() + value4; in ParticleFloatImmediate4KeyUpdater()
1782 ParticleTime ftime = (ParticleTime)(difftime / life[index]); in ParticleFloatImmediate4KeyUpdater() local
1784 u32 utime = (u32)(ftime * 0x10000); in ParticleFloatImmediate4KeyUpdater()
1786 u32 utime = (u32)(ftime.GetS32Value() * 0x10000); in ParticleFloatImmediate4KeyUpdater()
1796 value = value2 * ftime.GetFloat32Value() + value0; in ParticleFloatImmediate4KeyUpdater()
1806 value = value3 * ftime + value4; in ParticleFloatImmediate4KeyUpdater()
1808 value = value3 * ftime.GetFloat32Value() + value4; in ParticleFloatImmediate4KeyUpdater()
1854 ParticleTime ftime = (ParticleTime)(difftime / lifeParam); in ParticleVector3Immediate4KeyUpdater() local
1856 u32 utime = (u32)(ftime * 0x10000); in ParticleVector3Immediate4KeyUpdater()
1858 u32 utime = (u32)(ftime.GetFloat32Value() * 0x10000); in ParticleVector3Immediate4KeyUpdater()
1868 value = value2 * ftime.GetFloat32Value() + value0; in ParticleVector3Immediate4KeyUpdater()
1878 value = value3 * ftime + value4; in ParticleVector3Immediate4KeyUpdater()
1880 value = value3 * ftime.GetFloat32Value() + value4; in ParticleVector3Immediate4KeyUpdater()
1893 ParticleTime ftime = (ParticleTime)(difftime / life[index]); in ParticleVector3Immediate4KeyUpdater() local
1896 u32 utime = (u32)(ftime * 0x10000); in ParticleVector3Immediate4KeyUpdater()
1898 u32 utime = (u32)(ftime.GetFloat32Value() * 0x10000); in ParticleVector3Immediate4KeyUpdater()
1908 value = value2 * ftime.GetFloat32Value() + value0; in ParticleVector3Immediate4KeyUpdater()
1918 value = value3 * ftime + value4; in ParticleVector3Immediate4KeyUpdater()
1920 value = value3 * ftime.GetFloat32Value() + value4; in ParticleVector3Immediate4KeyUpdater()