Lines Matching refs:animationDataIndex

1677             int animationDataIndex;  in ParticleFloatImmediateUpdater()  local
1681 animationDataIndex = CalcAnimationDataIndex( in ParticleFloatImmediateUpdater()
1693 f32 value = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()
1697 f32 nextValue = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()
2131 int animationDataIndex; in ParticleVector2ImmediateUpdater() local
2137 animationDataIndex = CalcAnimationDataIndex( in ParticleVector2ImmediateUpdater()
2147 animationDataIndex *= animationStride; in ParticleVector2ImmediateUpdater()
2151 value.x = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2156 value.y = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2163 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2169 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2231 int animationDataIndex; in ParticleVector3AdditiveUpdater() local
2238 animationDataIndex = CalcAnimationDataIndex( in ParticleVector3AdditiveUpdater()
2248 animationDataIndex *= animationStride; in ParticleVector3AdditiveUpdater()
2252 value.x = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2257 value.y = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2262 value.z = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2269 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2275 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2281 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2339 int animationDataIndex; in ParticleVector3ImmediateUpdater() local
2346 animationDataIndex = CalcAnimationDataIndex( in ParticleVector3ImmediateUpdater()
2356 animationDataIndex *= animationStride; in ParticleVector3ImmediateUpdater()
2360 value.x = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2365 value.y = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2370 value.z = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2377 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2383 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2389 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2445 int animationDataIndex; in ParticleVector3RandomAdditiveUpdater() local
2452 animationDataIndex = CalcAnimationDataIndex( in ParticleVector3RandomAdditiveUpdater()
2462 animationDataIndex *= animationStride; in ParticleVector3RandomAdditiveUpdater()
2466 value.x = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2471 value.y = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2476 value.z = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2483 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2489 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2495 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()