Lines Matching defs:value
1026 const f32 value = floatInitializer.GetImmediateValue(); in InitializeParticles() local
1049 const nw::math::VEC2 value = vec2Initializer.GetImmediateValue(); in InitializeParticles() local
1074 const nw::math::VEC3 value = vec3Initializer.GetImmediateValue(); in InitializeParticles() local
1107 f32 value = baseValue; in InitializeParticles() local
1378 nw::math::VEC3 value(baseValue); in InitializeParticles() local
1415 nw::math::VEC3 value(baseValue); in InitializeParticles() local
1509 f32 value = minValue + this->m_ParticleRandom.Next((int)(diff + 1)); in InitializeParticles() local
1693 f32 value = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater() local
1750 u32 value; in ParticleFloatImmediate4KeyUpdater() local
1789 u32 value; in ParticleFloatImmediate4KeyUpdater() local
1861 math::VEC3 value; in ParticleVector3Immediate4KeyUpdater() local
1901 math::VEC3 value; in ParticleVector3Immediate4KeyUpdater() local
1984 nw::math::VEC3 value; in ParticleSpinUpdater() local
2051 nw::math::VEC3 value; in ParticleRandomUpdater() local
2127 nw::math::VEC2 value = defaultValue; in ParticleVector2ImmediateUpdater() local
2224 register nw::math::VEC3 value; in ParticleVector3AdditiveUpdater() local
2335 nw::math::VEC3 value = defaultValue; in ParticleVector3ImmediateUpdater() local
2441 nw::math::VEC3 value = defaultValue; in ParticleVector3RandomAdditiveUpdater() local
2641 int value = texUpdater.GetTextureIndex(); in ParticleTexturePatternUpdater() local