Lines Matching defs:index
1031 int index = *pActiveIndex; in InitializeParticles() local
1054 int index = *pActiveIndex; in InitializeParticles() local
1079 int index = *pActiveIndex; in InitializeParticles() local
1104 int index = *pActiveIndex; in InitializeParticles() local
1139 int index = *pActiveIndex; in InitializeParticles() local
1240 int index = *pActiveIndex; in InitializeParticles() local
1267 int index = *pActiveIndex; in InitializeParticles() local
1295 int index = *pActiveIndex; in InitializeParticles() local
1346 int index = *pActiveIndex; in InitializeParticles() local
1375 int index = *pActiveIndex; in InitializeParticles() local
1412 int index = *pActiveIndex; in InitializeParticles() local
1459 int index = *pActiveIndex; in InitializeParticles() local
1506 int index = *pActiveIndex; in InitializeParticles() local
1575 int index = (int)ptclTime; in CalcAnimationDataIndex() local
1578 int index = ptclTime.GetIntegralParts(); in CalcAnimationDataIndex() local
1614 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleAccelarationUpdater() local
1665 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater() local
1673 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater() local
1740 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater() local
1779 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater() local
1851 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3Immediate4KeyUpdater() local
1890 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3Immediate4KeyUpdater() local
1987 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleSpinUpdater() local
2040 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRandomUpdater() local
2054 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRandomUpdater() local
2125 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector2ImmediateUpdater() local
2221 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3AdditiveUpdater() local
2333 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3ImmediateUpdater() local
2439 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3RandomAdditiveUpdater() local
2531 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRotateUpVectorUpdater() local
2567 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRotateUpVectorUpdater() local
2639 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleTexturePatternUpdater() local
2790 int index = *pActiveIndex; in ParticleChildUpdater() local
3172 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in UpdateParticles() local
3199 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in UpdateParticles() local
3340 int index = *pActiveIndex; in UpdateParticles() local
3405 int index = *pActiveIndex; in UpdateParticles() local