Lines Matching refs:animGroup

112 Model::BindMaterialAnim(AnimGroup* animGroup)  in BindMaterialAnim()  argument
114 const int animMemberCount = animGroup->GetMemberCount(); in BindMaterialAnim()
118 animGroup->GetResAnimGroupMember(memberIdx); in BindMaterialAnim()
123 animGroup->SetTargetObjectIndex(memberIdx, matIdx); in BindMaterialAnim()
124animGroup->SetTargetPtr(memberIdx, GetMaterialAnimTargetPtr(pMat, resAnimGroupMember, false)); in BindMaterialAnim()
128 animGroup->SetTargetObject(memberIdx, object); in BindMaterialAnim()
134 animGroup->SetOriginalValue( in BindMaterialAnim()
142 Model::BindVisibilityAnim(AnimGroup* animGroup) in BindVisibilityAnim() argument
146 const int animMemberCount = animGroup->GetMemberCount(); in BindVisibilityAnim()
150 animGroup->GetResAnimGroupMember(memberIdx); in BindVisibilityAnim()
174 animGroup->SetTargetObjectIndex(memberIdx, -1); in BindVisibilityAnim()
175 animGroup->SetTargetPtr(memberIdx, target); in BindVisibilityAnim()
176 animGroup->SetOriginalValue(memberIdx, &m_OriginalVisibility); in BindVisibilityAnim()
191 animGroup->SetTargetObjectIndex(memberIdx, meshIndex); in BindVisibilityAnim()
192 animGroup->SetTargetPtr(memberIdx, target); in BindVisibilityAnim()
193 animGroup->SetOriginalValue(memberIdx, &m_MeshOriginalVisibilities[meshIndex]); in BindVisibilityAnim()
209 animGroup->SetTargetObjectIndex(memberIdx, visibilityIndex); in BindVisibilityAnim()
210 animGroup->SetTargetPtr(memberIdx, target); in BindVisibilityAnim()
211animGroup->SetOriginalValue(memberIdx, &m_MeshNodeOriginalVisibilities[visibilityIndex]); in BindVisibilityAnim()
222 animGroup->SetTargetObject(memberIdx, object); in BindVisibilityAnim()
257 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroups() local
263 if (animGroup == NULL) in CreateAnimGroups()
275 BindMaterialAnim(animGroup); in CreateAnimGroups()
277 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()
278 m_MaterialAnimGroup = animGroup; in CreateAnimGroups()
285 BindVisibilityAnim(animGroup); in CreateAnimGroups()
287 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()
288 m_VisibilityAnimGroup = animGroup; in CreateAnimGroups()