Lines Matching refs:internal

57 namespace internal  namespace
161internal::NWSetVertexUniform3fv( VERTEX_SHADER_UNIFORM_POSOFFS_INDEX, 1, shape.GetPositionOffset()… in RenderSeparateDataShape()
190 internal::TestRegisterOverride( in RenderSeparateDataShape()
226 namespace internal namespace
280internal::NWUseCmdlist(particleShape->m_CommandCache[bufferSide], particleShape->m_CommandCacheSiz… in RenderParticleShape()
291 u32* command = (u32*)internal::NWGetCurrentCmdBuffer(); in RenderParticleShape()
295 … command[commandIndex++] = internal::MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1 + 4, true, 0xF); in RenderParticleShape()
300 NW_ASSERT(!internal::isIllegal(resource.GetPositionOffset())); in RenderParticleShape()
306 …const u32 HEADER_UNIFORM_FLOAT_INDEX = internal::MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, fal… in RenderParticleShape()
318 NW_ASSERT(!internal::isIllegal(camera->ViewMatrix())); in RenderParticleShape()
319 internal::NWCopyMtx34WithHeader( in RenderParticleShape()
322 internal::MakeCommandHeader(REG_VS_FLOAT_DATA1, 4 * universalNum, false, 0xF)); in RenderParticleShape()
326 NW_ASSERT(!internal::isIllegal(camera->InverseViewMatrix())); in RenderParticleShape()
327 internal::NWCopyMtx34Reverse( in RenderParticleShape()
378 NW_ASSERT(!internal::isIllegal(modelView)); in RenderParticleShape()
379 internal::NWCopyMtx34WithHeader( in RenderParticleShape()
382 internal::MakeCommandHeader(REG_VS_FLOAT_DATA1, 4 * universalNum, false, 0xF)); in RenderParticleShape()
395 NW_ASSERT(!internal::isIllegal(invModelView)); in RenderParticleShape()
396 internal::NWCopyMtx34Reverse( in RenderParticleShape()
402 NW_ASSERT(!internal::isIllegal(model->InverseWorldMatrix())); in RenderParticleShape()
403 internal::NWCopyMtx34Reverse( in RenderParticleShape()
409 NW_ASSERT(!internal::isIllegal(model->WorldMatrix())); in RenderParticleShape()
410 internal::NWCopyMtx34Reverse( in RenderParticleShape()
423 NW_ASSERT(!internal::isIllegal(offset)); in RenderParticleShape()
424 internal::NWCopyVec3Reverse( in RenderParticleShape()
429 NW_ASSERT(!internal::isIllegal(particleSet->GetScaleOffset())); in RenderParticleShape()
430 internal::NWCopyVec3Reverse( in RenderParticleShape()
435 NW_ASSERT(!internal::isIllegal(particleSet->GetRotateOffset())); in RenderParticleShape()
436 internal::NWCopyVec3Reverse( in RenderParticleShape()
446 …const u32 HEADER_INDEX_STREAM_COUNT = internal::MakeCommandHeader(REG_INDEX_STREAM_COUNT, 1, false… in RenderParticleShape()
460 …const u32 HEADER_INDEX_STREAM_OFFSET = internal::MakeCommandHeader(REG_INDEX_STREAM_OFFSET, 1, fal… in RenderParticleShape()
465 internal::NWForwardCurrentCmdBuffer(sizeof(u32) * commandIndex); in RenderParticleShape()
486 NW_ASSERT(!internal::isIllegal(ptr[i])); in RenderParticleShape()
498 NW_ASSERT(!internal::isIllegal(ptr[i])); in RenderParticleShape()
504 internal::NWUseCmdlist( in RenderParticleShape()
508 internal::NWUseCmdlist( in RenderParticleShape()
579 internal::NWSetVertexUniform4fvBegin( in SetMatrixPalette()
587 internal::NWSetVertexUniform4fvContinuous(UNIT_COUNT, *matrix); in SetMatrixPalette()
591 internal::NWSetVertexUniform4fvEnd(); in SetMatrixPalette()