Lines Matching refs:commandIndex

292     int commandIndex = 0;  in RenderParticleShape()  local
294 command[commandIndex++] = 0x80000000 | VERTEX_SHADER_UNIFORM_POSOFFS_INDEX; in RenderParticleShape()
295 … command[commandIndex++] = internal::MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1 + 4, true, 0xF); in RenderParticleShape()
296 command[commandIndex++] = 0; in RenderParticleShape()
297 command[commandIndex++] = *(u32*)&resource.GetPositionOffset().z; in RenderParticleShape()
298 command[commandIndex++] = *(u32*)&resource.GetPositionOffset().y; in RenderParticleShape()
299 command[commandIndex++] = *(u32*)&resource.GetPositionOffset().x; in RenderParticleShape()
308 command[commandIndex++] = 0x80000000 | VERTEX_SHADER_UNIFORM_UNIVREG_INDEX; in RenderParticleShape()
309 command[commandIndex++] = HEADER_UNIFORM_FLOAT_INDEX; in RenderParticleShape()
320 (f32*)&command[commandIndex], in RenderParticleShape()
323 commandIndex += 12 + 1; in RenderParticleShape()
328 (f32*)&command[commandIndex], in RenderParticleShape()
330 commandIndex += 12; in RenderParticleShape()
333 command[commandIndex++] = 0; in RenderParticleShape()
334 command[commandIndex++] = 0; in RenderParticleShape()
335 command[commandIndex++] = 0; in RenderParticleShape()
336 command[commandIndex++] = 0x3f800000; in RenderParticleShape()
338 command[commandIndex++] = 0; in RenderParticleShape()
339 command[commandIndex++] = 0; in RenderParticleShape()
340 command[commandIndex++] = 0x3f800000; in RenderParticleShape()
341 command[commandIndex++] = 0; in RenderParticleShape()
343 command[commandIndex++] = 0; in RenderParticleShape()
344 command[commandIndex++] = 0x3f800000; in RenderParticleShape()
345 command[commandIndex++] = 0; in RenderParticleShape()
346 command[commandIndex++] = 0; in RenderParticleShape()
349 command[commandIndex++] = 0; in RenderParticleShape()
350 command[commandIndex++] = 0; in RenderParticleShape()
351 command[commandIndex++] = 0; in RenderParticleShape()
352 command[commandIndex++] = 0x3f800000; in RenderParticleShape()
354 command[commandIndex++] = 0; in RenderParticleShape()
355 command[commandIndex++] = 0; in RenderParticleShape()
356 command[commandIndex++] = 0x3f800000; in RenderParticleShape()
357 command[commandIndex++] = 0; in RenderParticleShape()
359 command[commandIndex++] = 0; in RenderParticleShape()
360 command[commandIndex++] = 0x3f800000; in RenderParticleShape()
361 command[commandIndex++] = 0; in RenderParticleShape()
362 command[commandIndex++] = 0; in RenderParticleShape()
380 (f32*)&command[commandIndex], in RenderParticleShape()
383 commandIndex += 12 + 1; in RenderParticleShape()
397 (f32*)&command[commandIndex], in RenderParticleShape()
399 commandIndex += 12; in RenderParticleShape()
404 (f32*)&command[commandIndex], in RenderParticleShape()
406 commandIndex += 12; in RenderParticleShape()
411 (f32*)&command[commandIndex], in RenderParticleShape()
413 commandIndex += 12; in RenderParticleShape()
425 (f32*)&command[commandIndex], in RenderParticleShape()
427 commandIndex += 4; in RenderParticleShape()
431 (f32*)&command[commandIndex], in RenderParticleShape()
433 commandIndex += 4; in RenderParticleShape()
437 (f32*)&command[commandIndex], in RenderParticleShape()
439 commandIndex += 4; in RenderParticleShape()
441 if ((commandIndex & 1) == 1) in RenderParticleShape()
443 command[commandIndex++] = 0; // padding in RenderParticleShape()
448 command[commandIndex++] = particleSet->GetParticleCollection()->GetCount(); in RenderParticleShape()
449 command[commandIndex++] = HEADER_INDEX_STREAM_COUNT; in RenderParticleShape()
462 command[commandIndex++] = 0x80000000 | streamOffset; in RenderParticleShape()
463 command[commandIndex++] = HEADER_INDEX_STREAM_OFFSET; in RenderParticleShape()
465 internal::NWForwardCurrentCmdBuffer(sizeof(u32) * commandIndex); in RenderParticleShape()