Lines Matching refs:buffer

332     ResMaterialData* buffer =  in CopyResMaterial()  local
335 ResMaterial copyMaterial = ResMaterial(buffer); in CopyResMaterial()
338 buffer->toName.set_ptr(NULL); in CopyResMaterial()
339 buffer->toShader.set_ptr(NULL); in CopyResMaterial()
340 buffer->m_ShaderParametersTableCount = 0; in CopyResMaterial()
341 buffer->toShaderParametersTable.set_ptr(NULL); in CopyResMaterial()
342 buffer->toTextureMappers[0].set_ptr(NULL); in CopyResMaterial()
343 buffer->toTextureMappers[1].set_ptr(NULL); in CopyResMaterial()
344 buffer->toTextureMappers[2].set_ptr(NULL); in CopyResMaterial()
345 buffer->toProceduralTextureMapper.set_ptr(NULL); in CopyResMaterial()
346 buffer->toFragmentShader.set_ptr(NULL); in CopyResMaterial()
349 buffer->m_AlphaTestHash = 0x0; in CopyResMaterial()
350 buffer->m_FragmentLightingHash = 0x0; in CopyResMaterial()
351 buffer->m_FragmentLightingTableHash = 0x0; in CopyResMaterial()
352 buffer->m_FragmentLightingTableParametersHash = 0x0; in CopyResMaterial()
353 buffer->m_FragmentOperationHash = 0x0; in CopyResMaterial()
354 buffer->m_MaterialColorHash = 0x0; in CopyResMaterial()
355 buffer->m_RasterizationHash = 0x0; in CopyResMaterial()
356 buffer->m_ShaderParametersHash = 0x0; in CopyResMaterial()
357 buffer->m_ShadingParameterHash = 0x0; in CopyResMaterial()
358 buffer->m_TextureCombinersHash = 0x0; in CopyResMaterial()
359 buffer->m_TextureCoordinatorsHash = 0x0; in CopyResMaterial()
360 buffer->m_TextureMappersHash = 0x0; in CopyResMaterial()
361 buffer->m_TextureSamplersHash = 0x0; in CopyResMaterial()
366 buffer->m_ShaderParametersTableCount = resMaterial.GetShaderParametersCount(); in CopyResMaterial()
369 if (buffer->m_ShaderParametersTableCount != 0) in CopyResMaterial()
379 buffer->toShaderParametersTable.set_ptr(offsets); in CopyResMaterial()
430 buffer->toTextureMappers[i].set_ptr(textureMapper.ptr()); in CopyResMaterial()
448 buffer->toProceduralTextureMapper.set_ptr(textureMapper.ptr()); in CopyResMaterial()
468 buffer->toFragmentShader.set_ptr(fragmentShader); in CopyResMaterial()