Lines Matching refs:Model

29     nw::gfx::Material* material, nw::gfx::Model::BufferOption bufferOption)  in GetAvailableResMaterial()
49 Model* owner) in Material()
68 Model* parent, in Create()
94 GetAvailableResMaterial(material, Model::FLAG_BUFFER_SHADER_PARAMETER); in Create()
96 GetAvailableResMaterial(material, Model::FLAG_BUFFER_SHADING_PARAMETER); in Create()
98 GetAvailableResMaterial(material, Model::FLAG_BUFFER_MATERIAL_COLOR); in Create()
100 GetAvailableResMaterial(material, Model::FLAG_BUFFER_RASTERIZATION); in Create()
102 GetAvailableResMaterial(material, Model::FLAG_BUFFER_TEXTURE_COORDINATOR); in Create()
104 GetAvailableResMaterial(material, Model::FLAG_BUFFER_TEXTURE_MAPPER); in Create()
106 GetAvailableResMaterial(material, Model::FLAG_BUFFER_FRAGMENT_LIGHTING); in Create()
108 GetAvailableResMaterial(material, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE); in Create()
110 GetAvailableResMaterial(material, Model::FLAG_BUFFER_TEXTURE_COMBINER); in Create()
112 GetAvailableResMaterial(material, Model::FLAG_BUFFER_ALPHA_TEST); in Create()
114 GetAvailableResMaterial(material, Model::FLAG_BUFFER_FRAGMENT_OPERATION); in Create()
116 GetAvailableResMaterial(material, Model::FLAG_BUFFER_SCENE_ENVIRONMENT); in Create()
151 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_SHADER_PARAMETER)) in GetMemorySizeInternal()
163 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_TEXTURE_MAPPER)) in GetMemorySizeInternal()
175 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_PROCEDURAL_TEXTURE_MAPPER)) in GetMemorySizeInternal()
184 if (ut::CheckFlagOr(bufferOption, Model::MULTI_FLAG_BUFFER_FRAGMENT_SHADER)) in GetMemorySizeInternal()
190 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in GetMemorySizeInternal()
258 return ut::CheckFlag(option, Model::FLAG_BUFFER_MATERIAL_COLOR); in CanUseBuffer()
260 return ut::CheckFlag(option, Model::FLAG_BUFFER_TEXTURE_MAPPER); in CanUseBuffer()
262 return ut::CheckFlag(option, Model::FLAG_BUFFER_TEXTURE_MAPPER); in CanUseBuffer()
264 return ut::CheckFlag(option, Model::FLAG_BUFFER_FRAGMENT_OPERATION); in CanUseBuffer()
266 return ut::CheckFlag(option, Model::FLAG_BUFFER_TEXTURE_COORDINATOR); in CanUseBuffer()
364 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_SHADER_PARAMETER)) in CopyResMaterial()
415 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_TEXTURE_MAPPER)) in CopyResMaterial()
435 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_PROCEDURAL_TEXTURE_MAPPER)) in CopyResMaterial()
452 if (ut::CheckFlagOr(bufferOption, Model::MULTI_FLAG_BUFFER_FRAGMENT_SHADER)) in CopyResMaterial()
473 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in CopyResMaterial()