Lines Matching refs:ry
182 math::VEC3 ry(0.0f, 1.0f, 0.0f); in CalculateLocalMatrix() local
185 rx.Cross(ry, rz).SafeNormalize(math::VEC3(1.0f, 0.0f, 0.0f)); in CalculateLocalMatrix()
188 ry.Cross(rz,rx); in CalculateLocalMatrix()
192 rz.Cross(rx,ry); in CalculateLocalMatrix()
196 m[0][1] = ry.x; in CalculateLocalMatrix()
201 m[1][1] = ry.y; in CalculateLocalMatrix()
206 m[2][1] = ry.z; in CalculateLocalMatrix()
212 math::VEC3 ry(matrix.GetColumn(1)); in CalculateLocalMatrix() local
214 ry.SafeNormalize(math::VEC3(1.0f, 0.0f, 0.0f)); in CalculateLocalMatrix()
217 rx.Cross(ry,rz).SafeNormalize(matrix.GetColumn(2)); in CalculateLocalMatrix()
221 ry.Cross(rz,rx); in CalculateLocalMatrix()
225 rz.Cross(rx,ry); in CalculateLocalMatrix()
229 m[0][1] = ry.x; in CalculateLocalMatrix()
234 m[1][1] = ry.y; in CalculateLocalMatrix()
239 m[2][1] = ry.z; in CalculateLocalMatrix()
260 math::VEC3 ry(0.0f,1.0f,0.0f); in CalculateScreenLocalMatrix() local
263 rx.Cross(ry, rz).Normalize(); in CalculateScreenLocalMatrix()
264 ry.Cross(rz, rx); in CalculateScreenLocalMatrix()
267 m[0][1] = ry.x; in CalculateScreenLocalMatrix()
272 m[1][1] = ry.y; in CalculateScreenLocalMatrix()
277 m[2][1] = ry.z; in CalculateScreenLocalMatrix()
283 math::VEC3 &ry = yAxis; in CalculateScreenLocalMatrix() local
285 math::VEC3Normalize(&ry, &ry); in CalculateScreenLocalMatrix()
288 rx.Cross(ry,rz).Normalize(); in CalculateScreenLocalMatrix()
289 ry.Cross(rz,rx); in CalculateScreenLocalMatrix()
292 m[0][1] = ry.x; in CalculateScreenLocalMatrix()
297 m[1][1] = ry.y; in CalculateScreenLocalMatrix()
302 m[2][1] = ry.z; in CalculateScreenLocalMatrix()