Lines Matching refs:VEC3
63 const math::VEC3& cameraPosition, in Update()
99 math::VEC3 zAxis(0.0f ,0.0f, 1.0f); in Update()
112 math::VEC3 wPos(worldTransform.GetTranslate()); in Update()
115 math::VEC3 viewPos; in Update()
120 viewPos.SafeNormalize(math::VEC3(0.0f ,0.0f, 1.0f)); in Update()
171 math::VEC3 zAxis, in CalculateLocalMatrix()
175 math::VEC3 &rz = zAxis; in CalculateLocalMatrix()
182 math::VEC3 ry(0.0f, 1.0f, 0.0f); in CalculateLocalMatrix()
184 math::VEC3 rx; in CalculateLocalMatrix()
185 rx.Cross(ry, rz).SafeNormalize(math::VEC3(1.0f, 0.0f, 0.0f)); in CalculateLocalMatrix()
212 math::VEC3 ry(matrix.GetColumn(1)); in CalculateLocalMatrix()
214 ry.SafeNormalize(math::VEC3(1.0f, 0.0f, 0.0f)); in CalculateLocalMatrix()
216 math::VEC3 rx; in CalculateLocalMatrix()
251 math::VEC3 yAxis, in CalculateScreenLocalMatrix()
252 math::VEC3& zAxis) const in CalculateScreenLocalMatrix()
255 math::VEC3 &rz = zAxis; in CalculateScreenLocalMatrix()
260 math::VEC3 ry(0.0f,1.0f,0.0f); in CalculateScreenLocalMatrix()
262 math::VEC3 rx; in CalculateScreenLocalMatrix()
283 math::VEC3 &ry = yAxis; in CalculateScreenLocalMatrix()
287 math::VEC3 rx; in CalculateScreenLocalMatrix()