Lines Matching refs:s32

157 s32
163 s32 commandSize = 12; in CalcSetupActivateVertexAttributeCommandSize_()
165 s32 vtxAttrNum = shape.GetVertexAttributesCount(); in CalcSetupActivateVertexAttributeCommandSize_()
168 for ( s32 i = 0; i < vtxAttrNum; ++ i ) in CalcSetupActivateVertexAttributeCommandSize_()
192 s32
201 s32 vtxAttrNum = shape.GetVertexAttributesCount(); in CalcSetupDeactivateVertexAttributeCommandSize_()
202 s32 commandIndex = 0; in CalcSetupDeactivateVertexAttributeCommandSize_()
205 for ( s32 i = 0; i < vtxAttrNum; ++ i ) in CalcSetupDeactivateVertexAttributeCommandSize_()
219 s32 streamCount = interleave.GetVertexStreamsCount(); in CalcSetupDeactivateVertexAttributeCommandSize_()
249 NW_INLINE s32
250 GetAttributeIndexFromUsage(ResShaderProgramDescription shaderProgramDesc, s32 usage) in GetAttributeIndexFromUsage()
267 static s32
298 s32 vtxAttrNum = shape.GetVertexAttributesCount(); in SetupActivateVertexAttributeCommand_()
299 s32 inputRegNum = shaderVtxAttrNum; in SetupActivateVertexAttributeCommand_()
334 for ( s32 i = 0; i < vtxAttrNum; ++ i ) in SetupActivateVertexAttributeCommand_()
352 s32 streamCount = interleave.GetVertexStreamsCount(); in SetupActivateVertexAttributeCommand_()
362 for ( s32 streamIdx = 0; streamIdx < streamCount; ++streamIdx ) in SetupActivateVertexAttributeCommand_()
366 s32 usage = stream.GetUsage(); in SetupActivateVertexAttributeCommand_()
367 s32 usageIndex = GetAttributeIndexFromUsage( shaderProgramDesc, usage ); in SetupActivateVertexAttributeCommand_()
394 s32 usage = attribute.GetUsage(); in SetupActivateVertexAttributeCommand_()
395 s32 usageIndex = GetAttributeIndexFromUsage( shaderProgramDesc, usage ); in SetupActivateVertexAttributeCommand_()
427 for ( s32 i = 0; i < vtxAttrNum; ++ i ) in SetupActivateVertexAttributeCommand_()
435 s32 usage = param.GetUsage(); in SetupActivateVertexAttributeCommand_()
436 s32 usageIndex = GetAttributeIndexFromUsage( shaderProgramDesc, usage ); in SetupActivateVertexAttributeCommand_()
470 s32 usage = shaderVtxAttrNum - 1; in SetupActivateVertexAttributeCommand_()
471 s32 usageIndex = GetAttributeIndexFromUsage( shaderProgramDesc, usage ); in SetupActivateVertexAttributeCommand_()
506 return static_cast<s32>(commandIndex * sizeof(u32)); in SetupActivateVertexAttributeCommand_()
512 static s32
534 s32 vtxAttrNum = shape.GetVertexAttributesCount(); in SetupDeactivateVertexAttributeCommand_()
543 for ( s32 i = 0; i < vtxAttrNum; ++ i ) in SetupDeactivateVertexAttributeCommand_()
563 s32 streamCount = interleave.GetVertexStreamsCount(); in SetupDeactivateVertexAttributeCommand_()
610 return static_cast<s32>( commandIndex * sizeof(u32) ); in SetupDeactivateVertexAttributeCommand_()
614 s32
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793 s32