Lines Matching refs:resource
115 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup() argument
118 …resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRAM_DMP)… in Setup()
123 resource.ForeachModelMaterial(nw::gfx::ParticleMaterialFlagSetter()); in Setup()
129 nw::gfx::Result result = resource.Setup(m_DeviceAllocator); in Setup()
136 result = resource.Setup(m_DeviceAllocator, m_ShaderResource->resource); in Setup()
148 ParticleEffect::Register(gfx::ResGraphicsFile resource, const char** nodeNames) in Register() argument
150 nw::gfx::ResModelArray models = resource.GetModels(); in Register()
175 nw::gfx::ResEmitterArray emitters = resource.GetEmitters(); in Register()
203 ParticleEffect::Register(gfx::ResGraphicsFile resource) in Register() argument
205 nw::gfx::ResModelArray models = resource.GetModels(); in Register()
217 nw::gfx::ResEmitterArray emitters = resource.GetEmitters(); in Register()
379 m_ShaderResource->resource = nw::gfx::ResGraphicsFile(&(m_ShaderResource->buffer.front())); in InitializeShaderBinary()
385 nw::ut::SafeCleanup(m_ShaderResource->resource); in FinalizeShaderBinary()