Lines Matching refs:value

40 ResAnimGroupMember::SetValueForType(void* object, const void* value) const  in SetValueForType()
43 NW_NULL_ASSERT(value); in SetValueForType()
49 ResStaticCast<ResBoneMember>(*this).SetValue(object, value); in SetValueForType()
53 ResStaticCast<ResMaterialColorMember>(*this).SetValue(object, value); in SetValueForType()
57 ResStaticCast<ResTextureSamplerMember>(*this).SetValue(object, value); in SetValueForType()
61 ResStaticCast<ResTextureMapperMember>(*this).SetValue(object, value); in SetValueForType()
65 ResStaticCast<ResBlendOperationMember>(*this).SetValue(object, value); in SetValueForType()
69 ResStaticCast<ResTextureCoordinatorMember>(*this).SetValue(object, value); in SetValueForType()
73 ResStaticCast<ResModelMember>(*this).SetValue(object, value); in SetValueForType()
77 ResStaticCast<ResMeshMember>(*this).SetValue(object, value); in SetValueForType()
81 ResStaticCast<ResMeshNodeVisibilityMember>(*this).SetValue(object, value); in SetValueForType()
85 ResStaticCast<ResTransformMember>(*this).SetValue(object, value); in SetValueForType()
89 ResStaticCast<ResViewUpdaterMember>(*this).SetValue(object, value); in SetValueForType()
93 ResStaticCast<ResProjectionUpdaterMember>(*this).SetValue(object, value); in SetValueForType()
97 ResStaticCast<ResLightMember>(*this).SetValue(object, value); in SetValueForType()
101 ResStaticCast<ResFragmentLightMember>(*this).SetValue(object, value); in SetValueForType()
105 ResStaticCast<ResAmbientLightMember>(*this).SetValue(object, value); in SetValueForType()
109 ResStaticCast<ResVertexLightMember>(*this).SetValue(object, value); in SetValueForType()
113 ResStaticCast<ResHemiSphereLightMember>(*this).SetValue(object, value); in SetValueForType()
117 ResStaticCast<ResFogMember>(*this).SetValue(object, value); in SetValueForType()
128 ResBoneMember::SetValue(void* object, const void* value) const in SetValue()
133 reinterpret_cast<const math::Transform3*>(value); in SetValue()
145 ResMaterialColorMember::SetValue(void* object, const void* value) const in SetValue()
148 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
204 ResTextureSamplerMember::SetValue(void* object, const void* value) const in SetValue()
207 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
227 ResTextureMapperMember::SetValue(void* object, const void* value) const in SetValue()
230 const ut::Offset& offset = *reinterpret_cast<const ut::Offset*>(value); in SetValue()
247 ResBlendOperationMember::SetValue(void* object, const void* value) const in SetValue()
250 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
265 ResTextureCoordinatorMember::SetValue(void* object, const void* value) const in SetValue()
273 const math::VEC2& scale = *reinterpret_cast<const math::VEC2*>(value); in SetValue()
280 float rotate = *reinterpret_cast<const float*>(value); in SetValue()
287 const math::VEC2& translate = *reinterpret_cast<const math::VEC2*>(value); in SetValue()
304 ResModelMember::SetValue(void* object, const void* value) const in SetValue()
312 const bool visibility = *static_cast<const bool*>(value); in SetValue()
318 const bool visibility = *static_cast<const bool*>(value); in SetValue()
329 ResMeshMember::SetValue(void* object, const void* value) const in SetValue()
333 const bool visibility = *static_cast<const bool*>(value); in SetValue()
339 ResMeshNodeVisibilityMember::SetValue(void* object, const void* value) const in SetValue()
343 const bool visibility = *static_cast<const bool*>(value); in SetValue()
349 ResTransformMember::SetValue(void* object, const void* value) const in SetValue()
357 … transformNode->Transform().SetTransform(*reinterpret_cast<const math::Transform3*>(value)); in SetValue()
369 ResViewUpdaterMember::SetValue(void* object, const void* value) const in SetValue()
383 const math::VEC3& position = *reinterpret_cast<const math::VEC3*>(value); in SetValue()
390 float twist = *reinterpret_cast<const float*>(value); in SetValue()
409 const math::VEC3& position = *reinterpret_cast<const math::VEC3*>(value); in SetValue()
416 const math::VEC3& upVector = *reinterpret_cast<const math::VEC3*>(value); in SetValue()
435 const math::VEC3& rotate = *reinterpret_cast<const math::VEC3*>(value); in SetValue()
453 ResProjectionUpdaterMember::SetValue(void* object, const void* value) const in SetValue()
462 float floatValue = *reinterpret_cast<const float*>(value); in SetValue()
491 float floatValue = *reinterpret_cast<const float*>(value); in SetValue()
521 const math::VEC2& center = *reinterpret_cast<const math::VEC2*>(value); in SetValue()
544 ResLightMember::SetValue(void* object, const void* value) const in SetValue()
547 bool boolValue = *static_cast<const bool*>(value); in SetValue()
562 ResFragmentLightMember::SetValue(void* object, const void* value) const in SetValue()
565 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
587 math::VEC3 direction = *reinterpret_cast<const math::VEC3*>(value); in SetValue()
595 float start = *reinterpret_cast<const float*>(value); in SetValue()
602 float end = *reinterpret_cast<const float*>(value); in SetValue()
614 ResAmbientLightMember::SetValue(void* object, const void* value) const in SetValue()
617 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
632 ResVertexLightMember::SetValue(void* object, const void* value) const in SetValue()
635 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
636 float floatValue = *static_cast<const float*>(value); in SetValue()
650 math::VEC3 direction = *reinterpret_cast<const math::VEC3*>(value); in SetValue()
703 ResHemiSphereLightMember::SetValue(void* object, const void* value) const in SetValue()
706 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
720 math::VEC3 direction = *reinterpret_cast<const math::VEC3*>(value); in SetValue()
728 float floatValue = *static_cast<const float*>(value); in SetValue()
740 ResFogMember::SetValue(void* object, const void* value) const in SetValue()
748 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()