Lines Matching refs:light

546     ResLight light(object);  in SetValue()  local
552 light.SetLightEnabled(boolValue); in SetValue()
564 ResFragmentLight light(object); in SetValue() local
570 light.SetAmbient(color); in SetValue()
574 light.SetDiffuse(color); in SetValue()
578 light.SetSpecular0(color); in SetValue()
582 light.SetSpecular1(color); in SetValue()
589 light.SetDirection(direction); in SetValue()
596 light.SetDistanceAttenuationStart(start); in SetValue()
603 light.SetDistanceAttenuationEnd(end); in SetValue()
616 ResAmbientLight light(object); in SetValue() local
622 light.SetAmbient(color); in SetValue()
634 ResVertexLight light(object); in SetValue() local
641 light.SetAmbient(color); in SetValue()
645 light.SetDiffuse(color); in SetValue()
652 light.SetDirection(direction); in SetValue()
658 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue()
660 light.SetDistanceAttenuation(attenuation); in SetValue()
666 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue()
668 light.SetDistanceAttenuation(attenuation); in SetValue()
674 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue()
676 light.SetDistanceAttenuation(attenuation); in SetValue()
682 math::VEC2 spotFactor = light.GetSpotFactor(); in SetValue()
684 light.SetSpotFactor(spotFactor); in SetValue()
690 math::VEC2 spotFactor = light.GetSpotFactor(); in SetValue()
692 light.SetSpotFactor(spotFactor); in SetValue()
705 ResHemiSphereLight light(object); in SetValue() local
711 light.SetGroundColor(color); in SetValue()
715 light.SetSkyColor(color); in SetValue()
722 light.SetDirection(direction); in SetValue()
729 light.SetLerpFactor(floatValue); in SetValue()