Lines Matching refs:floatValue
462 float floatValue = *reinterpret_cast<const float*>(value); in SetValue() local
467 perspectiveUpdater.SetNear(floatValue); in SetValue()
471 perspectiveUpdater.SetFar(floatValue); in SetValue()
475 perspectiveUpdater.SetFovy(floatValue); in SetValue()
479 perspectiveUpdater.SetAspectRatio(floatValue); in SetValue()
491 float floatValue = *reinterpret_cast<const float*>(value); in SetValue() local
496 orthoUpdater.SetNear(floatValue); in SetValue()
500 orthoUpdater.SetFar(floatValue); in SetValue()
506 rect.Set(floatValue, rect.GetHeight(), rect.GetCenter()); in SetValue()
514 rect.Set(rect.GetAspectRatio(), floatValue, rect.GetCenter()); in SetValue()
636 float floatValue = *static_cast<const float*>(value); in SetValue() local
659 attenuation.x = floatValue; in SetValue()
667 attenuation.y = floatValue; in SetValue()
675 attenuation.z = floatValue; in SetValue()
683 spotFactor.x = floatValue; in SetValue()
691 spotFactor.y = floatValue; in SetValue()
728 float floatValue = *static_cast<const float*>(value); in SetValue() local
729 light.SetLerpFactor(floatValue); in SetValue()