Lines Matching refs:up
96 VEC3 right, up;
104 up.x = ct * u.x - st * r.x;
105 up.y = ct * u.y;
106 up.z = ct * u.z - st * r.z;
114 // up
115 m[1][0] = up.x;
116 m[1][1] = up.y;
117 m[1][2] = up.z;
118 m[1][3] = -VEC3Dot(pCamPos, &up);
157 VEC3 right, up, back;
163 up.x = sx * sy * cz - cy * sz;
164 up.y = cx * cz;
165 up.z = sx * cy * cz + sy * sz;
176 m[1][0] = up.x;
177 m[1][1] = up.y;
178 m[1][2] = up.z;
179 m[1][3] = -VEC3Dot(pCamPos, &up);