Lines Matching refs:s32
119 s32 m_CommandCacheSize;
187 const s32* GetValueS32() const { return reinterpret_cast<const s32*>( &ref().m_Value[0] ); } in GetValueS32()
197 s32* GetValueS32() { return reinterpret_cast<s32*>( &ref().m_Value[0] ); } in GetValueS32()
204 … bool GetValueBool() const { return *reinterpret_cast<const s32*>( &ref().m_Value[0]) != 0; } in GetValueBool()
214 s32* pValue = this->GetValueS32(); in SetValue()
356 NW_RES_FIELD_PRIMITIVE_DECL( s32, SymbolIndex ) // GetSymbolIndex(), SetSymbolIndex() in NW_RES_CTOR()
362 s32 GetParameterLength() in NW_RES_CTOR()
440 NW_RES_FIELD_PRIMITIVE_DECL( s32, Location) // GetLocation(), SetLocation()
510 …NW_RES_FIELD_PRIMITIVE_DECL( s32, VertexShaderIndex ) // GetVertexShaderIndex(), SetVert… in NW_RES_FIELD_FLAGS_DECL()
520 …NW_RES_FIELD_PRIMITIVE_DECL( s32, GeometryShaderIndex ) // GetGeometryShaderIndex(), SetGe… in NW_RES_FIELD_FLAGS_DECL()
564 …NW_RES_FIELD_PRIMITIVE_DECL( s32, MaxBoneCount ) // GetMaxBoneCount(), SetMaxBoneCo… in NW_RES_FIELD_FLAGS_DECL()
574 …NW_RES_FIELD_PRIMITIVE_DECL( s32, MaxVertexLightCount ) // GetMaxVertexLightCount(), SetMa… in NW_RES_FIELD_FLAGS_DECL()
584 …NW_RES_FIELD_PRIMITIVE_DECL( s32, VertexLightEndUniform ) // GetVertexLightEndUniform(), Set… in NW_RES_FIELD_FLAGS_DECL()
594 …NW_RES_FIELD_PRIMITIVE_DECL( s32, GeometryShaderMode ) // GetGeometryShaderMode(), SetGeo… in NW_RES_FIELD_FLAGS_DECL()
659 s32 GetVertexUniformIndex( const char* name, ShaderBinaryInfo::SymbolType* pSymbolType ) const;
670 … s32 GetGeometryUniformIndex( const char* name, ShaderBinaryInfo::SymbolType* pSymbolType ) const;