Lines Matching refs:ResU32
57 nw::ut::ResU32 m_EmissionU32;
58 nw::ut::ResU32 m_AmbientU32;
59 nw::ut::ResU32 m_DiffuseU32;
60 nw::ut::ResU32 m_Specular0U32;
61 nw::ut::ResU32 m_Specular1U32;
62 nw::ut::ResU32 m_Constant0U32;
63 nw::ut::ResU32 m_Constant1U32;
64 nw::ut::ResU32 m_Constant2U32;
65 nw::ut::ResU32 m_Constant3U32;
66 nw::ut::ResU32 m_Constant4U32;
67 nw::ut::ResU32 m_Constant5U32;
84 nw::ut::ResU32 m_Flags;
85 nw::ut::ResU32 m_CullingMode;
88 nw::ut::ResU32 m_CommandBuffer[2];
105 nw::ut::ResU32 m_CommandBuffer[6];
123 nw::ut::ResU32 m_Flags;
125 nw::ut::ResU32 m_CommandBuffer[4];
137 nw::ut::ResU32 m_CommandBuffer[4];
182 nw::ut::ResU32 m_Flags;
199 nw::ut::ResU32 m_ShadingParameterHash;
200 nw::ut::ResU32 m_ShaderParametersHash;
201 nw::ut::ResU32 m_TextureCoordinatorsHash;
202 nw::ut::ResU32 m_TextureSamplersHash;
203 nw::ut::ResU32 m_TextureMappersHash;
204 nw::ut::ResU32 m_MaterialColorHash;
205 nw::ut::ResU32 m_RasterizationHash;
206 nw::ut::ResU32 m_FragmentLightingHash;
207 nw::ut::ResU32 m_FragmentLightingTableHash;
208 nw::ut::ResU32 m_FragmentLightingTableParametersHash;
209 nw::ut::ResU32 m_TextureCombinersHash;
210 nw::ut::ResU32 m_AlphaTestHash;
211 nw::ut::ResU32 m_FragmentOperationHash;
212 nw::ut::ResU32 m_MaterialId;