Lines Matching refs:s32
245 …void SetUniformInt(ShaderUniform location, s32 value) const { glUniform1i(m_UniformLocation->GetUn… in SetUniformInt()
253 …void SetUniformInt(ShaderUniform location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->Ge… in SetUniformInt()
262 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocat… in SetUniformInt()
272 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_Unifo… in SetUniformInt()
389 void SetUniforms(ShaderUniform location, const ut::MoveArray<TValue>* array, s32 size) const in SetUniforms()
434 void SetUserVertexUniform(s32 index, ResShaderParameterValue parameter) const in SetUserVertexUniform()
463 void SetUserGeometryUniform(s32 index, ResShaderParameterValue parameter) const in SetUserGeometryUniform()
528 void SetVertexUniformInt(int index, s32 value) const in SetVertexUniformInt()
539 void SetGeometryUniformInt(int index, s32 value) const in SetGeometryUniformInt()
551 void SetVertexUniformInt(int index, s32 x, s32 y) const in SetVertexUniformInt()
563 void SetGeometryUniformInt(int index, s32 x, s32 y) const in SetGeometryUniformInt()
576 void SetVertexUniformInt(int index, s32 x, s32 y, s32 z) const in SetVertexUniformInt()
589 void SetGeometryUniformInt(int index, s32 x, s32 y, s32 z) const in SetGeometryUniformInt()