Lines Matching refs:GetValueF32
412 glUniform1fv(location, 1, parameter.GetValueF32()); in SetUserUniform()
416 glUniform2fv(location, 1, parameter.GetValueF32()); in SetUserUniform()
420 glUniform3fv(location, 1, parameter.GetValueF32()); in SetUserUniform()
424 glUniform4fv(location, 1, parameter.GetValueF32()); in SetUserUniform()
442 internal::NWSetVertexUniform1fv(index, 1, parameter.GetValueF32()); in SetUserVertexUniform()
446 internal::NWSetVertexUniform2fv(index, 1, parameter.GetValueF32()); in SetUserVertexUniform()
450 internal::NWSetVertexUniform3fv(index, 1, parameter.GetValueF32()); in SetUserVertexUniform()
454 internal::NWSetVertexUniform4fv(index, 1, parameter.GetValueF32()); in SetUserVertexUniform()
471 internal::NWSetGeometryUniform1fv(index, 1, parameter.GetValueF32()); in SetUserGeometryUniform()
475 internal::NWSetGeometryUniform2fv(index, 1, parameter.GetValueF32()); in SetUserGeometryUniform()
479 internal::NWSetGeometryUniform3fv(index, 1, parameter.GetValueF32()); in SetUserGeometryUniform()
483 internal::NWSetGeometryUniform4fv(index, 1, parameter.GetValueF32()); in SetUserGeometryUniform()