Lines Matching refs:exeInfo

179         const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex);  in IsGeometryShader()  local
181 return exeInfo->isGeometryShader ? true : false; in IsGeometryShader()
205 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchUniformIndex() local
207 …lInfoTable = static_cast<const BindSymbolInfo*>( ut::AddOffsetToPtr(exeInfo, exeInfo->bindSymbolOf… in SearchUniformIndex()
208 …const char* stringTable = static_cast<const char*>( ut::AddOffsetToPtr(exeInfo, exeInfo->stringOff… in SearchUniformIndex()
214 for (int i = 0; i < static_cast<int>(exeInfo->bindSymbolCount); ++i) in SearchUniformIndex()
258 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchUniformIndex() local
261 … = static_cast<const BindSymbolInfo*>( ut::AddOffsetToPtr( exeInfo, exeInfo->bindSymbolOffset ) ); in SearchUniformIndex()
262 …const char* stringTable = static_cast<const char*>( ut::AddOffsetToPtr( exeInfo, exeInfo->stringOf… in SearchUniformIndex()
275 for (int i = 0; i < static_cast<int>(exeInfo->bindSymbolCount); ++i) in SearchUniformIndex()
316 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchBinadSymbolCount() local
320 ut::AddOffsetToPtr( exeInfo, exeInfo->bindSymbolOffset ) in SearchBinadSymbolCount()
325 for (int i = 0; i < static_cast<int>(exeInfo->bindSymbolCount); ++i) in SearchBinadSymbolCount()
376 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetBoolConstant() local
387 static_cast<const SetupInfo*>( ut::AddOffsetToPtr( exeInfo, exeInfo->setupOffset) ); in GetBoolConstant()
391 for ( int i = 0; i < static_cast<int>(exeInfo->setupCount); ++i ) in GetBoolConstant()
416 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo( shaderIndex ); in GetInputRegisterNum() local
418 u32 mask = exeInfo->inputMask; in GetInputRegisterNum()
441 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetOutputRegisterNum() local
443 u32 mask = exeInfo->outputMask; in GetOutputRegisterNum()
466 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetOutputRegisterNum() local
468 u32 mask = exeInfo->outputMask; in GetOutputRegisterNum()
493 const ExeImageInfo* exeInfo = NULL; in GetShaderOutputRegisterNum() local
497 exeInfo= this->GetShaderProgramInfo(geometryIndex); in GetShaderOutputRegisterNum()
501 exeInfo = this->GetShaderProgramInfo(vertexIndex); in GetShaderOutputRegisterNum()
504 NW_NULL_ASSERT( exeInfo ); in GetShaderOutputRegisterNum()
506 u32 mask = exeInfo->outputMask; in GetShaderOutputRegisterNum()
552 const ExeImageInfo* exeInfo = NULL; in GetShaderOutputRegisterMap() local
556 exeInfo = this->GetShaderProgramInfo(geometryIndex); in GetShaderOutputRegisterMap()
560 exeInfo = this->GetShaderProgramInfo(vertexIndex); in GetShaderOutputRegisterMap()
563 NW_NULL_ASSERT( exeInfo ); in GetShaderOutputRegisterMap()
565 …tmapInfoTable = static_cast<const OutmapInfo*>( ut::AddOffsetToPtr( exeInfo, exeInfo->outmapOffset… in GetShaderOutputRegisterMap()
573 for ( int i = 0; i < static_cast<int>(exeInfo->outmapCount); ++i ) in GetShaderOutputRegisterMap()
661 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetEntryAddress() local
663 return exeInfo->mainAddress; in GetEntryAddress()
677 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetGeometryDataMode() local
679 return exeInfo->gsDataMode; in GetGeometryDataMode()
693 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetGeometryMainVertexNum() local
695 return exeInfo->gsPatchSize; in GetGeometryMainVertexNum()
709 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetGeometryPatchSize() local
711 return exeInfo->gsVertexNum; in GetGeometryPatchSize()
725 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetGeometryStartIndex() local
727 return exeInfo->gsVertexStartIndex; in GetGeometryStartIndex()