Lines Matching refs:m_Children
235 SceneNodeChildren::iterator end = this->m_Children.end(); in DestroyBranch()
236 for (SceneNodeChildren::iterator child = this->m_Children.begin(); child != end; ++child) in DestroyBranch()
328 return m_Children.Attach(child); in AttachChild()
340 m_Children.Detach(child); in DetachChild()
344 SceneNodeChildren::iterator GetChildBegin() { return m_Children.begin(); } in GetChildBegin()
347 SceneNodeChildren::const_iterator GetChildBegin() const { return m_Children.begin(); } in GetChildBegin()
350 SceneNodeChildren::iterator GetChildEnd() { return m_Children.end(); } in GetChildEnd()
353 SceneNodeChildren::const_iterator GetChildEnd() const { return m_Children.end(); } in GetChildEnd()
356 void DetachAllChildren() { m_Children.clear(); } in DetachAllChildren()
625 NW_FOREACH(SceneNode* child, m_Children) in AcceptChildren()
638 SceneNodeChildren m_Children; variable