Lines Matching refs:position
109 math::VEC3 position; in CalculateDepth() local
110 math::VEC3Transform(&position, &worldMatrix, &localPosition); in CalculateDepth()
111 math::VEC3Transform(&position, &camera.ViewMatrix(), &position); in CalculateDepth()
114 projection.f._20 * position.x + in CalculateDepth()
115 projection.f._21 * position.y + in CalculateDepth()
116 projection.f._22 * position.z + in CalculateDepth()
119 projection.f._30 * position.x + in CalculateDepth()
120 projection.f._31 * position.y + in CalculateDepth()
121 projection.f._32 * position.z + in CalculateDepth()
133 math::VEC3 position(worldMatrix.GetColumn(3)); in CalculateDepth()
134 math::VEC3Transform(&position, &camera.ViewMatrix(), &position); in CalculateDepth()
137 projection.f._20 * position.x + in CalculateDepth()
138 projection.f._21 * position.y + in CalculateDepth()
139 projection.f._22 * position.z + in CalculateDepth()
142 projection.f._30 * position.x + in CalculateDepth()
143 projection.f._31 * position.y + in CalculateDepth()
144 projection.f._32 * position.z + in CalculateDepth()