Lines Matching refs:s32

189         Builder& MaxSceneNodes(s32 max) { m_MaxSceneNodes = max; return *this; }  in MaxSceneNodes()
192 Builder& MaxUserRenderNodes(s32 max) { m_MaxUserRenderNodes = max; return *this; } in MaxUserRenderNodes()
195 Builder& MaxModels(s32 max) { m_MaxModels = max; return *this; } in MaxModels()
198 Builder& MaxSkeletalModels(s32 max) { m_MaxSkeletalModels = max; return *this; } in MaxSkeletalModels()
201 Builder& MaxCameras(s32 max) { m_MaxCameras = max; return *this; } in MaxCameras()
204 Builder& MaxLights(s32 max) { m_MaxLights = max; return *this; } in MaxLights()
207 Builder& MaxFragmentLights(s32 max) { m_MaxFragmentLights = max; return *this; } in MaxFragmentLights()
210 Builder& MaxVertexLights(s32 max) { m_MaxVertexLights = max; return *this; } in MaxVertexLights()
213 Builder& MaxHemiSphereLights(s32 max) { m_MaxHemiSphereLights = max; return *this; } in MaxHemiSphereLights()
216 Builder& MaxAmbientLights(s32 max) { m_MaxAmbientLights = max; return *this; } in MaxAmbientLights()
219 Builder& MaxFogs(s32 max) { m_MaxFogs = max; return *this; } in MaxFogs()
222 Builder& MaxParticleSets(s32 max) { m_MaxParticleSets = max; return *this; } in MaxParticleSets()
225 Builder& MaxParticleEmitters(s32 max) { m_MaxParticleEmitters = max; return *this; } in MaxParticleEmitters()
228 Builder& MaxParticleModels(s32 max) { m_MaxParticleModels = max; return *this; } in MaxParticleModels()
231 Builder& MaxAnimatableNodes(s32 max) { m_MaxAnimatableNodes = max; return *this; } in MaxAnimatableNodes()
238 s32 m_MaxSceneNodes;
239 s32 m_MaxUserRenderNodes;
240 s32 m_MaxModels;
241 s32 m_MaxSkeletalModels;
242 s32 m_MaxCameras;
243 s32 m_MaxLights;
244 s32 m_MaxFragmentLights;
245 s32 m_MaxVertexLights;
246 s32 m_MaxHemiSphereLights;
247 s32 m_MaxAmbientLights;
248 s32 m_MaxFogs;
249 s32 m_MaxParticleSets;
250 s32 m_MaxParticleEmitters;
251 s32 m_MaxParticleModels;
252 s32 m_MaxAnimatableNodes;