Lines Matching refs:isPushed

293         bool isPushed = m_SceneNodes.push_back(node);  in PushSceneNode()  local
294 NW_ASSERT(isPushed); in PushSceneNode()
305 bool isPushed = m_SceneNodes.push_back(node); in TryPushSceneNode() local
306 return isPushed; in TryPushSceneNode()
375 bool isPushed = m_UserRenderNodes.push_back(node); in PushUserRenderNode() local
376 NW_ASSERT(isPushed); in PushUserRenderNode()
387 bool isPushed = m_UserRenderNodes.push_back(node); in TryPushUserRenderNode() local
388 return isPushed; in TryPushUserRenderNode()
458 bool isPushed = m_Models.push_back(model); in PushModel() local
459 NW_ASSERT(isPushed); in PushModel()
471 bool isPushed = m_Models.push_back(model); in TryPushModel() local
472 return isPushed; in TryPushModel()
517 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel() local
518 NW_ASSERT(isPushed); in PushSkeletalModel()
529 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in TryPushSkeletalModel() local
530 return isPushed; in TryPushSkeletalModel()
582 bool isPushed = m_Lights.push_back(light); in PushLight() local
583 NW_ASSERT(isPushed); in PushLight()
595 bool isPushed = m_Lights.push_back(light); in TryPushLight() local
596 return isPushed; in TryPushLight()
641 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight() local
642 NW_ASSERT(isPushed); in PushFragmentLight()
653 bool isPushed = m_FragmentLights.push_back(light); in TryPushFragmentLight() local
654 return isPushed; in TryPushFragmentLight()
699 bool isPushed = m_VertexLights.push_back(light); in PushVertexLight() local
700 NW_ASSERT(isPushed); in PushVertexLight()
711 bool isPushed = m_VertexLights.push_back(light); in TryPushVertexLight() local
712 return isPushed; in TryPushVertexLight()
757 bool isPushed = m_HemiSphereLights.push_back(light); in PushHemiSphereLight() local
758 NW_ASSERT(isPushed); in PushHemiSphereLight()
769 bool isPushed = m_HemiSphereLights.push_back(light); in TryPushHemiSphereLight() local
770 return isPushed; in TryPushHemiSphereLight()
815 bool isPushed = m_AmbientLights.push_back(light); in PushAmbientLight() local
816 NW_ASSERT(isPushed); in PushAmbientLight()
827 bool isPushed = m_AmbientLights.push_back(light); in TryPushAmbientLight() local
828 return isPushed; in TryPushAmbientLight()
879 bool isPushed = m_Cameras.push_back(camera); in PushCamera() local
880 NW_ASSERT(isPushed); in PushCamera()
891 bool isPushed = m_Cameras.push_back(camera); in TryPushCamera() local
892 return isPushed; in TryPushCamera()
943 bool isPushed = m_Fogs.push_back(fog); in PushFog() local
944 NW_ASSERT(isPushed); in PushFog()
955 bool isPushed = m_Fogs.push_back(fog); in TryPushFog() local
956 return isPushed; in TryPushFog()
1007 bool isPushed = m_ParticleSets.push_back(particleSet); in PushParticleSet() local
1008 NW_ASSERT(isPushed); in PushParticleSet()
1019 bool isPushed = m_ParticleSets.push_back(particleSet); in TryPushParticleSet() local
1020 return isPushed; in TryPushParticleSet()
1071 bool isPushed = m_ParticleEmitters.push_back(particleEmitter); in PushParticleEmitter() local
1072 NW_ASSERT(isPushed); in PushParticleEmitter()
1083 bool isPushed = m_ParticleEmitters.push_back(particleEmitter); in TryPushParticleEmitter() local
1084 return isPushed; in TryPushParticleEmitter()
1135 bool isPushed = m_ParticleModels.push_back(particleModel); in PushParticleModel() local
1136 NW_ASSERT(isPushed); in PushParticleModel()
1147 bool isPushed = m_ParticleModels.push_back(particleModel); in TryPushParticleModel() local
1148 return isPushed; in TryPushParticleModel()
1202 bool isPushed = m_AnimatableNodes.push_back(sceneNode); in PushAnimatableNode() local
1203 NW_ASSERT(isPushed); in PushAnimatableNode()
1217 bool isPushed = true; in TryPushAnimatableNode() local
1220 isPushed = m_AnimatableNodes.push_back(sceneNode); in TryPushAnimatableNode()
1222 return isPushed; in TryPushAnimatableNode()