Lines Matching defs:max
189 Builder& MaxSceneNodes(s32 max) { m_MaxSceneNodes = max; return *this; } in MaxSceneNodes()
192 Builder& MaxUserRenderNodes(s32 max) { m_MaxUserRenderNodes = max; return *this; } in MaxUserRenderNodes()
195 Builder& MaxModels(s32 max) { m_MaxModels = max; return *this; } in MaxModels()
198 Builder& MaxSkeletalModels(s32 max) { m_MaxSkeletalModels = max; return *this; } in MaxSkeletalModels()
201 Builder& MaxCameras(s32 max) { m_MaxCameras = max; return *this; } in MaxCameras()
204 Builder& MaxLights(s32 max) { m_MaxLights = max; return *this; } in MaxLights()
207 Builder& MaxFragmentLights(s32 max) { m_MaxFragmentLights = max; return *this; } in MaxFragmentLights()
210 Builder& MaxVertexLights(s32 max) { m_MaxVertexLights = max; return *this; } in MaxVertexLights()
213 Builder& MaxHemiSphereLights(s32 max) { m_MaxHemiSphereLights = max; return *this; } in MaxHemiSphereLights()
216 Builder& MaxAmbientLights(s32 max) { m_MaxAmbientLights = max; return *this; } in MaxAmbientLights()
219 Builder& MaxFogs(s32 max) { m_MaxFogs = max; return *this; } in MaxFogs()
222 Builder& MaxParticleSets(s32 max) { m_MaxParticleSets = max; return *this; } in MaxParticleSets()
225 Builder& MaxParticleEmitters(s32 max) { m_MaxParticleEmitters = max; return *this; } in MaxParticleEmitters()
228 Builder& MaxParticleModels(s32 max) { m_MaxParticleModels = max; return *this; } in MaxParticleModels()
231 Builder& MaxAnimatableNodes(s32 max) { m_MaxAnimatableNodes = max; return *this; } in MaxAnimatableNodes()