Lines Matching refs:depth
175 float depth; in operator() local
185 depth = SceneHelper::CalculateDepth( in operator()
190 depth = SceneHelper::CalculateDepth( in operator()
194 return depth; in operator()
227 … float depth = calculateDepth(mesh, camera, IsCalculating(calculateDepth.model, mesh)); in operator() local
228 renderQueue->EnqueueMesh(mesh, calculateDepth.model, depth, layerId); in operator()
287 float depth = (translucencyKind == ResMaterial::TRANSLUCENCY_KIND_OPAQUE) in operator() local
292 ElementType(mesh, calculateDepth.model), translucencyKind, depth, layerId); in operator()
439 float depth, in EnqueueElement() argument
454 back->Key() = keyFactory->CreateRenderKey(*back, depth, layerId); in EnqueueElement()
467 back->Key() = keyFactory->CreateRenderKey(*back, depth, layerId); in EnqueueElement()
488 float depth, in EnqueueMesh() argument
495 ElementType(mesh, model), model->GetRenderLayerId(mesh), depth, layerId); in EnqueueMesh()