Lines Matching refs:shaderProgram
65 const ShaderProgram* shaderProgram,
77 const ShaderProgram* shaderProgram,
89 const ShaderProgram* shaderProgram,
118 const ShaderProgram* shaderProgram,
130 const ShaderProgram* shaderProgram,
143 const ShaderProgram* shaderProgram,
181 const ShaderProgram* shaderProgram,
405 const ShaderProgram* shaderProgram, in ActivateShaderParameter() argument
413 ResShaderProgramDescription description = shaderProgram->GetActiveDescription(); in ActivateShaderParameter()
436 … shaderProgram->SetUserGeometryUniform(shaderSymbol.GetLocation(), (*parameter).GetParameter()); in ActivateShaderParameter()
440 … shaderProgram->SetUserVertexUniform(shaderSymbol.GetLocation(), (*parameter).GetParameter()); in ActivateShaderParameter()
461 … shaderProgram->SetUserGeometryUniform(shaderSymbol.GetLocation(), shaderSymbol.GetDefaultValue()); in ActivateShaderParameter()
465 … shaderProgram->SetUserVertexUniform(shaderSymbol.GetLocation(), shaderSymbol.GetDefaultValue()); in ActivateShaderParameter()
477 const ShaderProgram* shaderProgram, in ActivateFragmentLightParameters() argument
501 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISQUATE), isFragmentLightEnabled); in ActivateFragmentLightParameters()
510 const ShaderProgram* shaderProgram, in ActivateShadingParameters() argument
521 if (shaderProgram->GetActiveDescription().GetMaxVertexLightCount() > 0) in ActivateShadingParameters()
526 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISVERTL), true); in ActivateShadingParameters()
530 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISVERTL), false); in ActivateShadingParameters()
536 shaderProgram->GetActiveDescription().GetFlags(), in ActivateShadingParameters()
542 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISHEMIL), true); in ActivateShadingParameters()
543 shaderProgram->SetVertexUniformBool( in ActivateShadingParameters()
549 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISHEMIL), false); in ActivateShadingParameters()
609 const ShaderProgram* shaderProgram, in ActivateMaterialColor() argument
620 ResShaderProgramDescription resShaderProgram = shaderProgram->GetActiveDescription(); in ActivateMaterialColor()
766 const ShaderProgram* shaderProgram, in ActivateProceduralTextureMapper() argument
774 NW_UNUSED_VARIABLE(shaderProgram); in ActivateProceduralTextureMapper()