Lines Matching refs:f

215         this->m_TransformMatrix.f._00 = x00;  in SetTransformMatrix()
216 this->m_TransformMatrix.f._10 = x10; in SetTransformMatrix()
217 this->m_TransformMatrix.f._20 = x20; in SetTransformMatrix()
218 this->m_TransformMatrix.f._01 = x01; in SetTransformMatrix()
219 this->m_TransformMatrix.f._11 = x11; in SetTransformMatrix()
220 this->m_TransformMatrix.f._21 = x21; in SetTransformMatrix()
221 this->m_TransformMatrix.f._02 = x02; in SetTransformMatrix()
222 this->m_TransformMatrix.f._12 = x12; in SetTransformMatrix()
223 this->m_TransformMatrix.f._22 = x22; in SetTransformMatrix()
224 this->m_TransformMatrix.f._03 = x03; in SetTransformMatrix()
225 this->m_TransformMatrix.f._13 = x13; in SetTransformMatrix()
226 this->m_TransformMatrix.f._23 = x23; in SetTransformMatrix()
236 this->m_TransformMatrix.f._00 = rotateMatrix.f._00; in SetRotateMatrix()
237 this->m_TransformMatrix.f._10 = rotateMatrix.f._10; in SetRotateMatrix()
238 this->m_TransformMatrix.f._20 = rotateMatrix.f._20; in SetRotateMatrix()
239 this->m_TransformMatrix.f._01 = rotateMatrix.f._01; in SetRotateMatrix()
240 this->m_TransformMatrix.f._11 = rotateMatrix.f._11; in SetRotateMatrix()
241 this->m_TransformMatrix.f._21 = rotateMatrix.f._21; in SetRotateMatrix()
242 this->m_TransformMatrix.f._02 = rotateMatrix.f._02; in SetRotateMatrix()
243 this->m_TransformMatrix.f._12 = rotateMatrix.f._12; in SetRotateMatrix()
244 this->m_TransformMatrix.f._22 = rotateMatrix.f._22; in SetRotateMatrix()
256 this->m_TransformMatrix.f._00 = x00; in SetRotateMatrix()
257 this->m_TransformMatrix.f._10 = x10; in SetRotateMatrix()
258 this->m_TransformMatrix.f._20 = x20; in SetRotateMatrix()
259 this->m_TransformMatrix.f._01 = x01; in SetRotateMatrix()
260 this->m_TransformMatrix.f._11 = x11; in SetRotateMatrix()
261 this->m_TransformMatrix.f._21 = x21; in SetRotateMatrix()
262 this->m_TransformMatrix.f._02 = x02; in SetRotateMatrix()
263 this->m_TransformMatrix.f._12 = x12; in SetRotateMatrix()
264 this->m_TransformMatrix.f._22 = x22; in SetRotateMatrix()
298 this->m_TransformMatrix.f._03 = x; in SetTranslate()
299 this->m_TransformMatrix.f._13 = y; in SetTranslate()
300 this->m_TransformMatrix.f._23 = z; in SetTranslate()
319 translate->x = this->m_TransformMatrix.f._03; in GetTranslate()
320 translate->y = this->m_TransformMatrix.f._13; in GetTranslate()
321 translate->z = this->m_TransformMatrix.f._23; in GetTranslate()
328 this->m_TransformMatrix.f._03, in GetTranslate()
329 this->m_TransformMatrix.f._13, in GetTranslate()
330 this->m_TransformMatrix.f._23); in GetTranslate()
435 this->m_TransformMatrix.f._00 = q.x; in RotateMatrixToQuaternion()
436 this->m_TransformMatrix.f._01 = q.y; in RotateMatrixToQuaternion()
437 this->m_TransformMatrix.f._02 = q.z; in RotateMatrixToQuaternion()
438 this->m_TransformMatrix.f._10 = q.w; in RotateMatrixToQuaternion()
457 …AT q(this->m_TransformMatrix.f._00, this->m_TransformMatrix.f._01, this->m_TransformMatrix.f._02, … in QuaternionToRotateMatrix()