Lines Matching refs:VEC2

62         m_ScreenSize = math::VEC2( static_cast<f32>(width), static_cast<f32>(height) );   in SetScreenSize()
157 math::VEC2(static_cast<f32>(x1), static_cast<f32>(y1)), in DrawLine()
158 math::VEC2(static_cast<f32>(x2), static_cast<f32>(y2)), in DrawLine()
170 void DrawLine( const math::VEC2& p1, const math::VEC2& p2, ut::Color8 color );
184 math::VEC2(static_cast<f32>(posh), static_cast<f32>(posv)), in DrawRectangle()
185 math::VEC2(static_cast<f32>(sizeh), static_cast<f32>(sizev)), in DrawRectangle()
197 void DrawRectangle( const math::VEC2& pos, const math::VEC2& size, ut::Color8 color );
211 math::VEC2(static_cast<f32>(posh), static_cast<f32>(posv)), in FillRectangle()
212 math::VEC2(static_cast<f32>(sizeh), static_cast<f32>(sizev)), in FillRectangle()
224 void FillRectangle( const math::VEC2& pos, const math::VEC2& size, ut::Color8 color );
234 …void FillTriangle( const math::VEC2& pt1, const math::VEC2& pt2, const math::VEC2& pt3, ut::Color8…
243 void FillTriangles( const math::VEC2* pPointArray, s32 pointCount, ut::Color8 color );
365 …s32 BuildTriangle( const math::VEC2& pt1, const math::VEC2& pt2, const math::VEC2& pt3, math::VEC2
374 s32 BuildRectangle( const math::VEC2& pos, const math::VEC2& size, math::VEC2 *pVecArray );
389 const math::VEC2& pt1,
390 const math::VEC2& pt2,
391 const math::VEC2& pt3,
392 const math::VEC2& pt4,
393 math::VEC2 *pVecArray );
403 …s32 BuildLine( const math::VEC2& pt1, const math::VEC2& pt2, f32 lineWidth, math::VEC2 *pVecArray …
464 math::VEC2 m_ScreenSize;
486 math::VEC2* m_ShapePositionStreamArray;