Lines Matching refs:f32

43     AnimFrame(f32 frame) { ResetFrame(frame); }  in AnimFrame()
50 AnimFrame(f32 frame, f32 lastFrame) { Set(frame, lastFrame); } in AnimFrame()
68 f32 GetFrame() const { return m_Frame; } in GetFrame()
74 void SetFrame(f32 frame) in SetFrame()
81 f32 GetLastFrame() const { return m_LastFrame; } in GetLastFrame()
87 void SetLastFrame(f32 lastFrame) { m_LastFrame = lastFrame; } in SetLastFrame()
104 void Set(f32 frame, f32 lastFrame) in Set()
114 void ResetFrame(f32 frame) in ResetFrame()
120 f32 GetDelta() const { return m_Frame - m_LastFrame; } in GetDelta()
143 f32 m_Frame;
144 f32 m_LastFrame;
157 f32 PlayPolicy_Onetime(f32 startFrame, f32 endFrame, f32 inputFrame, void* pUserData);
169 f32 PlayPolicy_Loop(f32 startFrame, f32 endFrame, f32 inputFrame, void* pUserData);
178 typedef f32 (*PlayPolicy)(f32 startFrame, f32 endFrame, f32 inputFrame, void* pUserData);
192 f32 startFrame = 0.0f,
193 f32 endFrame = 1.0f,
223 f32 GetFrame() const { return m_AnimFrame.GetFrame(); } in GetFrame()
229 void SetFrame(f32 frame) in SetFrame()
235 f32 GetStepFrame() const { return m_StepFrame; } in GetStepFrame()
243 void SetStepFrame(f32 stepFrame) { m_StepFrame = stepFrame; } in SetStepFrame()
246 f32 GetStartFrame() const { return m_StartFrame; } in GetStartFrame()
252 void SetStartFrame(f32 startFrame) { m_StartFrame = startFrame; } in SetStartFrame()
255 f32 GetEndFrame() const { return m_EndFrame; } in GetEndFrame()
261 void SetEndFrame(f32 endFrame) { m_EndFrame = endFrame; } in SetEndFrame()
305 f32 m_StepFrame;
306 f32 m_StartFrame;
307 f32 m_EndFrame;