Lines Matching refs:isSuccess
133 bool isSuccess = false; in InitializeShader() local
134 NW_UNUSED_VARIABLE(isSuccess); in InitializeShader()
146 isSuccess = m_Shader.SearchBindSymbol(&m_BindSymbolWorldMtx, "world"); in InitializeShader()
147 NW_ASSERT(isSuccess); in InitializeShader()
149 isSuccess = m_Shader.SearchBindSymbol(&m_BindSymbolProjMtx, "proj"); in InitializeShader()
150 NW_ASSERT(isSuccess); in InitializeShader()
152 isSuccess = m_Shader.SearchBindSymbol(&m_BindSymbolViewMtx, "view"); in InitializeShader()
153 NW_ASSERT(isSuccess); in InitializeShader()
160 bool isSuccess = false; in InitializePrimitive() local
161 NW_UNUSED_VARIABLE(isSuccess); in InitializePrimitive()
178 isSuccess = m_Shader.SearchBindSymbol(&symbolPosition, "Position"); in InitializePrimitive()
179 NW_ASSERT(isSuccess); in InitializePrimitive()
181 isSuccess = m_Shader.SearchBindSymbol(&symbolColor, "Color"); in InitializePrimitive()
182 NW_ASSERT(isSuccess); in InitializePrimitive()
184 isSuccess = m_Shader.SearchBindSymbol(&symbolNormal, "Normal"); in InitializePrimitive()
185 NW_ASSERT(isSuccess); in InitializePrimitive()