Lines Matching refs:nw
36 nw::demo::DemoAllocator s_DeviceAllocator;
52 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
55 nw::demo::SceneSystem* s_SceneSystem = NULL;
56 nw::demo::RenderSystem* s_RenderSystem = NULL;
58 nw::demo::GraphicsDrawing s_GraphicsDrawing;
62 nw::demo::ResourceArray s_Resources;
67 nw::gfx::SceneNode* s_SceneRoot = NULL;
68 nw::gfx::Camera* s_Camera = NULL;
75 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
88 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
93 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
94 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
102 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
105 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
112 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
114 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
129 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
131 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
135 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
147 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
158 s_Camera = nw::demo::Utility::CreateCamera( in BuildCameras()
160 nw::math::VEC3(7.0f, 3.5f, -5.0f) in BuildCameras()
170 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources()
177 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
178 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
179 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
190 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
196 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
199 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
200 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
201 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
204 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
214 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
215 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
216 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
219 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
229 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
232 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
235 nw::gfx::AttachNode(s_SceneRoot) in BuildResources()
241 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
242 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
243 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
246 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
250 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
251 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
271 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
285 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
287 nw::demo::Utility::SetCameraAspectRatio(s_Camera, s_RenderTargets[0]); in InitializeScenes()
300 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
301 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
302 nw::gfx::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
336 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
340 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
349 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
367 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
371 nw::demo::DebugUtility::PostInitializeScenes(); in DemoScene()
378 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
381 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
399 s_RenderSystem->RenderScene(s_Camera, nw::demo::UPPER_SCREEN); in DemoScene()
406 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
411 s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN); in DemoScene()
416 if (nw::demo::Utility::IsTerminating()) in DemoScene()
422 nw::demo::DebugUtility::PreTerminateScenes(); in DemoScene()
436 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
438 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
454 nw::demo::PadFactory::Finalize(); in nnMain()
457 nw::demo::FinalizeGraphicsSystem(); in nnMain()