Lines Matching refs:demo
36 nw::demo::DemoAllocator s_DeviceAllocator;
40 nw::demo::ResourceSet* s_ShaderResource;
41 nw::demo::ResourceArray s_LutResources;
42 nw::demo::ResourceArray s_Resources;
106 nw::demo::SceneSystem* s_SceneSystem = NULL;
107 nw::demo::RenderSystem* s_RenderSystem = NULL;
109 nw::demo::GraphicsDrawing s_GraphicsDrawing;
139 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
143 renderDescription.upperScreenMode = nw::demo::UPPER_SCREEN_MODE_STEREO; in InitializeGraphics()
145 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
152 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
155 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
161 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
163 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
167 s_ShaderResource = s_DeviceAllocator.AllocAndConstruct<nw::demo::ResourceSet>(1); in InitializeGraphics()
168 …s_ShaderResource->buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , SHADER_RESOURCE_FILE_N… in InitializeGraphics()
255 nw::demo::ResourceSet resourceSet; in InitializeScenes()
256 resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , name); in InitializeScenes()
270 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, resourceData.mo… in InitializeScenes()
305 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes()
318 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_Device… in InitializeScenes()
331 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes()
344 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes()
357 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes()
418 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
419 nw::demo::SafeCleanupResources(s_LutResources); in TerminateScenes()
463 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
467 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
476 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
498 nw::demo::DebugUtility::PostInitializeScenes(); in DemoScene()
500 nw::demo::Utility::SetCameraAspectRatio(camera, s_RenderTargets[0]); in DemoScene()
506 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
508 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
520 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
522 …s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN | nw::demo::EXTENSIO… in DemoScene()
526 if (nw::demo::Utility::IsTerminating()) in DemoScene()
532 nw::demo::DebugUtility::PreTerminateScenes(); in DemoScene()
545 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
547 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
558 nw::demo::PadFactory::Finalize(); in nnMain()
560 nw::demo::FinalizeGraphicsSystem(); in nnMain()