Lines Matching refs:nw
50 nw::demo::DemoAllocator s_DeviceAllocator;
51 nw::demo::DemoAllocator s_ParticleAllocator;
67 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
70 nw::demo::SceneSystem* s_SceneSystem = NULL;
71 nw::demo::RenderSystem* s_RenderSystem = NULL;
72 nw::gfx::ParticleContext* s_ParticleContext = NULL;
74 nw::demo::GraphicsDrawing s_GraphicsDrawing;
78 nw::demo::ResourceArray s_Resources;
82 nw::gfx::SceneNode* s_SceneRoot = NULL;
84 nw::gfx::Camera* s_BaseCamera = NULL;
85 nw::gfx::Camera* s_LeftCamera = NULL;
86 nw::gfx::Camera* s_RightCamera = NULL;
93 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
100 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL;
102 nw::demo::FlushCache* s_FlushCache;
111 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
114 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
118 renderDescription.upperScreenMode = nw::demo::UPPER_SCREEN_MODE_STEREO; in InitializeGraphics()
120 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
127 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
130 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
136 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
137 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
139 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
143 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()
159 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
161 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
163 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()
165 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
167 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
169 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
173 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
186 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
188 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
189 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
191 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame()
198 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame()
211 nw::gfx::ParticleContext* context, in UserUpdater()
212 nw::gfx::ParticleSet* particleSet, in UserUpdater()
213 const nw::gfx::ResParticleUserUpdater* userUpdater, in UserUpdater()
224 nw::gfx::ParticleCollection* collection = particleSet->GetParticleCollection(); in UserUpdater()
238 nw::gfx::PARTICLEUSAGE_ACTIVEINDEX, in UserUpdater()
239 nw::gfx::PARTICLE_BUFFER_BACK); in UserUpdater()
242 nw::math::VEC3* translate = in UserUpdater()
243 (nw::math::VEC3*)collection->GetStreamPtr( in UserUpdater()
244 nw::gfx::PARTICLEUSAGE_TRANSLATE, in UserUpdater()
245 nw::gfx::PARTICLE_BUFFER_FRONT); in UserUpdater()
253 nw::math::VEC3* velocity = in UserUpdater()
254 (nw::math::VEC3*)collection->GetStreamPtr( in UserUpdater()
255 nw::gfx::PARTICLEUSAGE_VELOCITY, in UserUpdater()
256 nw::gfx::PARTICLE_BUFFER_FRONT); in UserUpdater()
272 nw::math::VEC3 nextPosition; in UserUpdater()
295 nw::ut::MoveArray<nw::gfx::SceneNode*> *sceneNodeArray in SetUserUpdater()
300 NW_FOREACH(nw::gfx::SceneNode* node, *sceneNodeArray) in SetUserUpdater()
304 case nw::gfx::ResParticleModel::TYPE_INFO: in SetUserUpdater()
306 nw::gfx::ParticleModel* model = reinterpret_cast<nw::gfx::ParticleModel*>(node); in SetUserUpdater()
310 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(i); in SetUserUpdater()
312 nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>* updaters = in SetUserUpdater()
315 … nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator endIter = updaters->end(); in SetUserUpdater()
316 … for (nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator iter = updaters->begin(); in SetUserUpdater()
319 nw::gfx::ParticleSet::Updater& updater = *iter++; in SetUserUpdater()
321 nw::gfx::ResParticleUpdater resUpdater(updater.resource); in SetUserUpdater()
324 if (resUpdater.GetTypeInfo() == nw::gfx::ResParticleUserUpdater::TYPE_INFO) in SetUserUpdater()
326 nw::gfx::ResParticleUserUpdater userUpdater = in SetUserUpdater()
327 … nw::gfx::ResDynamicCast<nw::gfx::ResParticleUserUpdater>(resUpdater); in SetUserUpdater()
346 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
358 nw::demo::Utility::CreateStereoCameras( in BuildCameras()
363 nw::math::VEC3(28.0f, 22.0f, 28.0f), in BuildCameras()
364 nw::math::VEC3(0.0f, 0.0f, 0.0f), in BuildCameras()
376 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources()
378 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
379 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
380 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
382 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
389 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
391 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
392 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
393 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
396 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
406 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
407 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
410 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
420 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
421 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
424 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
433 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
435 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
440 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
443 nw::gfx::AttachNode(s_SceneRoot) in BuildResources()
446 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
447 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
448 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
451 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
455 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
456 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
474 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
485 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
487 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
500 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
501 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
502 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
547 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
551 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
560 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
578 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
582 nw::demo::DebugUtility::PostInitializeScenes(); in DemoScene()
588 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
590 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
603 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
605 …s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN | nw::demo::EXTENSIO… in DemoScene()
609 if (nw::demo::Utility::IsTerminating()) in DemoScene()
615 nw::demo::DebugUtility::PreTerminateScenes(); in DemoScene()
628 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
629 nw::demo::InitializeDemoAllocator(&s_ParticleAllocator, nw::demo::DEMO_PARTICLE_MEMORY_SIZE); in nnMain()
631 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
637 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
641 nw::ut::SafeDestroy(s_FlushCache); in nnMain()
646 nw::demo::PadFactory::Finalize(); in nnMain()
648 nw::demo::FinalizeDemoAllocator(&s_ParticleAllocator); in nnMain()
650 nw::demo::FinalizeGraphicsSystem(); in nnMain()