Lines Matching refs:nw

36 nw::demo::DemoAllocator s_DeviceAllocator;
37 nw::demo::DemoAllocator s_ParticleAllocator;
46 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
49 nw::demo::SceneSystem* s_SceneSystem = NULL;
50 nw::demo::RenderSystem* s_RenderSystem = NULL;
51 nw::gfx::ParticleContext* s_ParticleContext = NULL;
53 nw::demo::GraphicsDrawing s_GraphicsDrawing;
57 nw::demo::ResourceArray s_Resources;
61 nw::gfx::SceneNode* s_SceneRoot = NULL;
63 nw::gfx::Camera* s_BaseCamera = NULL;
64 nw::gfx::Camera* s_LeftCamera = NULL;
65 nw::gfx::Camera* s_RightCamera = NULL;
72 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL;
74 nw::demo::FlushCache* s_FlushCache;
82 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
85 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
89 renderDescription.upperScreenMode = nw::demo::UPPER_SCREEN_MODE_STEREO; in InitializeGraphics()
91 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
98 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
101 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
107 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
110 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
113 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()
129 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
131 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
133 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()
135 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
137 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
139 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
143 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
155 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
167 nw::demo::Utility::CreateStereoCameras( in BuildCameras()
172 nw::math::VEC3(28.0f, 22.0f, 28.0f), in BuildCameras()
173 nw::math::VEC3(0.0f, 0.0f, 0.0f), in BuildCameras()
197 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
199 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
212 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
213 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
257 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
261 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
270 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
287 nw::demo::ParticleEffect* s_ParticleEffect = NULL;
290 nw::demo::ParticleNode* s_particleNode = NULL;
293 nw::gfx::SceneNode* s_ParentNode = NULL;
312 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleRecycleDemo()
315 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleRecycleDemo()
318nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleRecycleDemo()
377 nw::demo::ParticleNode* prevTarget = s_ParticleEffect->GetActiveEffect(0); in TerminateParticleRecycleDemo()
386 nw::gfx::SafeDestroy(s_ParticleEffect); in TerminateParticleRecycleDemo()
389 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleRecycleDemo()
403 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
410 nw::demo::DebugUtility::PostInitializeScenes(); in DemoScene()
416 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
418 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
434 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
436 …s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN | nw::demo::EXTENSIO… in DemoScene()
440 if (nw::demo::Utility::IsTerminating()) in DemoScene()
446 nw::demo::DebugUtility::PreTerminateScenes(); in DemoScene()
462 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
463 nw::demo::InitializeDemoAllocator(&s_ParticleAllocator, nw::demo::DEMO_PARTICLE_MEMORY_SIZE); in nnMain()
465 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
471 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
475 nw::ut::SafeDestroy(s_FlushCache); in nnMain()
480 nw::demo::PadFactory::Finalize(); in nnMain()
482 nw::demo::FinalizeDemoAllocator(&s_ParticleAllocator); in nnMain()
484 nw::demo::FinalizeGraphicsSystem(); in nnMain()