Lines Matching refs:nw

36 nw::demo::DemoAllocator s_DeviceAllocator;
37 nw::demo::DemoAllocator s_ParticleAllocator;
46 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
49 nw::demo::SceneSystem* s_SceneSystem = NULL;
50 nw::demo::RenderSystem* s_RenderSystem = NULL;
51 nw::gfx::ParticleContext* s_ParticleContext = NULL;
53 nw::demo::GraphicsDrawing s_GraphicsDrawing;
59 nw::gfx::SceneNode* s_SceneRoot = NULL;
61 nw::gfx::Camera* s_BaseCamera = NULL;
62 nw::gfx::Camera* s_LeftCamera = NULL;
63 nw::gfx::Camera* s_RightCamera = NULL;
70 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL;
72 nw::demo::FlushCache* s_FlushCache;
80 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
83 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
87 renderDescription.upperScreenMode = nw::demo::UPPER_SCREEN_MODE_STEREO; in InitializeGraphics()
89 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
96 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
99 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
105 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
108 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
111 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()
127 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
129 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
131 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()
133 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
135 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
137 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
141 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
153 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
165 nw::demo::Utility::CreateStereoCameras( in BuildCameras()
170 nw::math::VEC3(0.0f, 15.0f, 80.f), in BuildCameras()
171 nw::math::VEC3(0.0f, 15.0f, 0.0f), in BuildCameras()
195 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
197 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
210 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
252 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
256 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
265 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
282 nw::demo::ParticleEffect* s_ParticleEffect = NULL;
285 nw::demo::ParticleNode* s_PaticleNode = NULL;
289 nw::demo::ResourceArray s_Resources;
317 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleMissileDemo()
320 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleMissileDemo()
323nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleMissileDemo()
354 if (nw::demo::PadFactory::GetPad()->IsButtonPress(nw::demo::Pad::BUTTON_RIGHT)) in UpdateParticleMissileDemo()
356 s_ShootAngle -= nw::math::F_PI * 0.01f; in UpdateParticleMissileDemo()
357 if (s_ShootAngle < -nw::math::F_PI/2.f) in UpdateParticleMissileDemo()
359 s_ShootAngle = -nw::math::F_PI/2.f; in UpdateParticleMissileDemo()
363 if (nw::demo::PadFactory::GetPad()->IsButtonPress(nw::demo::Pad::BUTTON_LEFT)) in UpdateParticleMissileDemo()
365 s_ShootAngle += nw::math::F_PI * 0.01f; in UpdateParticleMissileDemo()
366 if (s_ShootAngle > nw::math::F_PI/2.f) in UpdateParticleMissileDemo()
368 s_ShootAngle = nw::math::F_PI/2.f; in UpdateParticleMissileDemo()
375 nw::gfx::ParticleEmitter* emitter = s_PaticleNode->GetParticleEmitter(i); in UpdateParticleMissileDemo()
382 if (nw::demo::PadFactory::GetPad()->IsButtonDown(nw::demo::Pad::BUTTON_A)) in UpdateParticleMissileDemo()
388 if (nw::demo::PadFactory::GetPad()->IsButtonDown(nw::demo::Pad::BUTTON_B)) in UpdateParticleMissileDemo()
390 nw::gfx::ParticleSet* particleSet0 = s_PaticleNode->GetParticleSet(DESTROY_MISSILE_NAME0); in UpdateParticleMissileDemo()
391 nw::gfx::ParticleSet* particleSet1 = s_PaticleNode->GetParticleSet(DESTROY_MISSILE_NAME1); in UpdateParticleMissileDemo()
393 nw::gfx::ParticleCollection* collection0= particleSet0->GetParticleCollection(); in UpdateParticleMissileDemo()
394 nw::gfx::ParticleCollection* collection1= particleSet1->GetParticleCollection(); in UpdateParticleMissileDemo()
403 nw::gfx::ParticleSet* particleSet0 = s_PaticleNode->GetParticleSet(DESTROY_MISSILE_NAME0); in UpdateParticleMissileDemo()
404 nw::gfx::ParticleSet* particleSet1 = s_PaticleNode->GetParticleSet(DESTROY_MISSILE_NAME1); in UpdateParticleMissileDemo()
406 nw::gfx::ParticleCollection* collection0= particleSet0->GetParticleCollection(); in UpdateParticleMissileDemo()
407 nw::gfx::ParticleCollection* collection1= particleSet1->GetParticleCollection(); in UpdateParticleMissileDemo()
416 nw::gfx::PARTICLEUSAGE_ACTIVEINDEX,nw::gfx::PARTICLE_BUFFER_FRONT); in UpdateParticleMissileDemo()
419 nw::math::VEC3* translate = in UpdateParticleMissileDemo()
420 (nw::math::VEC3*)collection0->GetStreamPtr( in UpdateParticleMissileDemo()
421 nw::gfx::PARTICLEUSAGE_TRANSLATE, nw::gfx::PARTICLE_BUFFER_FRONT); in UpdateParticleMissileDemo()
443 nw::gfx::PARTICLEUSAGE_ACTIVEINDEX,nw::gfx::PARTICLE_BUFFER_FRONT); in UpdateParticleMissileDemo()
446 nw::math::VEC3* translate = in UpdateParticleMissileDemo()
447 (nw::math::VEC3*)collection1->GetStreamPtr( in UpdateParticleMissileDemo()
448 nw::gfx::PARTICLEUSAGE_TRANSLATE, nw::gfx::PARTICLE_BUFFER_FRONT); in UpdateParticleMissileDemo()
483 nw::demo::ParticleNode* prevTarget = s_ParticleEffect->GetActiveEffect(0); in TerminateParticleMissileDemo()
492 nw::ut::SafeDestroy(s_ParticleEffect); in TerminateParticleMissileDemo()
495 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleMissileDemo()
497 nw::demo::SafeCleanupResources(s_Resources); in TerminateParticleMissileDemo()
512 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
523 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
525 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
545 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
547 …s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN | nw::demo::EXTENSIO… in DemoScene()
551 if (nw::demo::Utility::IsTerminating()) in DemoScene()
571 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
572 nw::demo::InitializeDemoAllocator(&s_ParticleAllocator, nw::demo::DEMO_PARTICLE_MEMORY_SIZE); in nnMain()
574 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
580 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
584 nw::ut::SafeDestroy(s_FlushCache); in nnMain()
589 nw::demo::PadFactory::Finalize(); in nnMain()
591 nw::demo::FinalizeDemoAllocator(&s_ParticleAllocator); in nnMain()
593 nw::demo::FinalizeGraphicsSystem(); in nnMain()