Lines Matching refs:demo

36 nw::demo::DemoAllocator s_DeviceAllocator;
37 nw::demo::DemoAllocator s_ParticleAllocator;
49 nw::demo::SceneSystem* s_SceneSystem = NULL;
50 nw::demo::RenderSystem* s_RenderSystem = NULL;
53 nw::demo::GraphicsDrawing s_GraphicsDrawing;
72 nw::demo::FlushCache* s_FlushCache;
83 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
87 renderDescription.upperScreenMode = nw::demo::UPPER_SCREEN_MODE_STEREO; in InitializeGraphics()
89 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
96 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
99 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
105 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
165 nw::demo::Utility::CreateStereoCameras( in BuildCameras()
197 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
252 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
256 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
265 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
282 nw::demo::ParticleEffect* s_ParticleEffect = NULL;
285 nw::demo::ParticleNode* s_PaticleNode = NULL;
289 nw::demo::ResourceArray s_Resources;
317 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleMissileDemo()
320 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleMissileDemo()
323 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleMissileDemo()
354 if (nw::demo::PadFactory::GetPad()->IsButtonPress(nw::demo::Pad::BUTTON_RIGHT)) in UpdateParticleMissileDemo()
363 if (nw::demo::PadFactory::GetPad()->IsButtonPress(nw::demo::Pad::BUTTON_LEFT)) in UpdateParticleMissileDemo()
382 if (nw::demo::PadFactory::GetPad()->IsButtonDown(nw::demo::Pad::BUTTON_A)) in UpdateParticleMissileDemo()
388 if (nw::demo::PadFactory::GetPad()->IsButtonDown(nw::demo::Pad::BUTTON_B)) in UpdateParticleMissileDemo()
483 nw::demo::ParticleNode* prevTarget = s_ParticleEffect->GetActiveEffect(0); in TerminateParticleMissileDemo()
495 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleMissileDemo()
497 nw::demo::SafeCleanupResources(s_Resources); in TerminateParticleMissileDemo()
523 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
525 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
545 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
547 …s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN | nw::demo::EXTENSIO… in DemoScene()
551 if (nw::demo::Utility::IsTerminating()) in DemoScene()
571 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
572 nw::demo::InitializeDemoAllocator(&s_ParticleAllocator, nw::demo::DEMO_PARTICLE_MEMORY_SIZE); in nnMain()
574 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
580 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
589 nw::demo::PadFactory::Finalize(); in nnMain()
591 nw::demo::FinalizeDemoAllocator(&s_ParticleAllocator); in nnMain()
593 nw::demo::FinalizeGraphicsSystem(); in nnMain()