Lines Matching refs:nw
36 nw::demo::DemoAllocator s_DeviceAllocator;
37 nw::demo::DemoAllocator s_ParticleAllocator;
53 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
56 nw::demo::SceneSystem* s_SceneSystem = NULL;
57 nw::demo::RenderSystem* s_RenderSystem = NULL;
58 nw::gfx::ParticleContext* s_ParticleContext = NULL;
60 nw::demo::GraphicsDrawing s_GraphicsDrawing;
64 nw::demo::ResourceArray s_Resources;
72 nw::gfx::SceneNode* s_SceneRoot = NULL;
74 nw::gfx::Camera* s_BaseCamera = NULL;
75 nw::gfx::Camera* s_LeftCamera = NULL;
76 nw::gfx::Camera* s_RightCamera = NULL;
83 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
90 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL;
92 nw::demo::FlushCache* s_FlushCache;
100 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
103 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
107 renderDescription.upperScreenMode = nw::demo::UPPER_SCREEN_MODE_STEREO; in InitializeGraphics()
109 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
116 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
119 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
125 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
131 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
134 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
141 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()
157 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
159 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
161 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()
163 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
165 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
167 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
171 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
184 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
186 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
187 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
189 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame()
196 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame()
212 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
224 nw::demo::Utility::CreateStereoCameras( in BuildCameras()
229 nw::math::VEC3(28.0f, 22.0f, 28.0f), in BuildCameras()
230 nw::math::VEC3(0.0f, 0.0f, 0.0f), in BuildCameras()
242 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources()
245 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
248 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
258 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
261 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
262 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
263 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
266 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
278 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
279 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
282 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
294 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
297 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
300 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
303 nw::gfx::AttachNode(s_SceneRoot) in BuildResources()
321 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
334 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
336 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
349 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
350 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
351 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
397 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
401 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
410 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
428 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
432 nw::demo::DebugUtility::PostInitializeScenes(); in DemoScene()
441 …const s32 screenKind = nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN | nw::demo::EXTENSION_SCREE… in DemoScene()
443 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
445 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
476 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
488 if (nw::demo::Utility::IsTerminating()) in DemoScene()
494 nw::demo::DebugUtility::PreTerminateScenes(); in DemoScene()
507 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
508 nw::demo::InitializeDemoAllocator(&s_ParticleAllocator, nw::demo::DEMO_PARTICLE_MEMORY_SIZE); in nnMain()
510 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
517 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
522 nw::ut::SafeDestroy(s_FlushCache); in nnMain()
527 nw::demo::PadFactory::Finalize(); in nnMain()
529 nw::demo::FinalizeDemoAllocator(&s_ParticleAllocator); in nnMain()
531 nw::demo::FinalizeGraphicsSystem(); in nnMain()