Lines Matching refs:nw
36 nw::demo::DemoAllocator s_DeviceAllocator;
37 nw::demo::DemoAllocator s_ParticleAllocator;
53 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
56 nw::demo::SceneSystem* s_SceneSystem = NULL;
57 nw::demo::RenderSystem* s_RenderSystem = NULL;
58 nw::gfx::ParticleContext* s_ParticleContext = NULL;
60 nw::demo::GraphicsDrawing s_GraphicsDrawing;
64 nw::demo::ResourceArray s_Resources;
72 nw::gfx::SceneNode* s_SceneRoot = NULL;
74 nw::gfx::Camera* s_BaseCamera = NULL;
75 nw::gfx::Camera* s_LeftCamera = NULL;
76 nw::gfx::Camera* s_RightCamera = NULL;
83 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
90 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL;
92 nw::demo::FlushCache* s_FlushCache;
100 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
103 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
107 renderDescription.upperScreenMode = nw::demo::UPPER_SCREEN_MODE_STEREO; in InitializeGraphics()
109 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
116 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
119 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
125 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
127 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
130 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
135 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()
151 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
153 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
155 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()
157 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
159 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
161 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
165 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
178 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
180 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
181 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
183 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame()
190 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame()
206 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
217 nw::demo::Utility::CreateStereoCameras( in BuildCameras()
222 nw::math::VEC3(28.0f, 22.0f, 28.0f), in BuildCameras()
223 nw::math::VEC3(0.0f, 0.0f, 0.0f), in BuildCameras()
235 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources()
238 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
241 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
249 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
252 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
253 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
254 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
257 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
269 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
270 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
273 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
285 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
288 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
291 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
294 nw::gfx::AttachNode(s_SceneRoot) in BuildResources()
311 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
324 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
326 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
339 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
340 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
341 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
386 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
390 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
399 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
417 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
421 nw::demo::DebugUtility::PostInitializeScenes(); in DemoScene()
427 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
429 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
442 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
444 …s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN | nw::demo::EXTENSIO… in DemoScene()
448 if (nw::demo::Utility::IsTerminating()) in DemoScene()
454 nw::demo::DebugUtility::PreTerminateScenes(); in DemoScene()
467 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
468 nw::demo::InitializeDemoAllocator(&s_ParticleAllocator, nw::demo::DEMO_PARTICLE_MEMORY_SIZE); in nnMain()
470 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
477 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
482 nw::ut::SafeDestroy(s_FlushCache); in nnMain()
487 nw::demo::PadFactory::Finalize(); in nnMain()
489 nw::demo::FinalizeDemoAllocator(&s_ParticleAllocator); in nnMain()
491 nw::demo::FinalizeGraphicsSystem(); in nnMain()