Lines Matching refs:nw
38 nw::demo::DemoAllocator s_DeviceAllocator;
39 nw::demo::DemoAllocator s_ParticleAllocator;
48 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
51 nw::demo::SceneSystem* s_SceneSystem = NULL;
52 nw::demo::RenderSystem* s_RenderSystem = NULL;
53 nw::gfx::ParticleContext* s_ParticleContext = NULL;
55 nw::demo::GraphicsDrawing s_GraphicsDrawing;
59 nw::demo::ResourceArray s_Resources;
63 nw::gfx::SceneNode* s_SceneRoot = NULL;
65 nw::gfx::Camera* s_BaseCamera = NULL;
66 nw::gfx::Camera* s_LeftCamera = NULL;
67 nw::gfx::Camera* s_RightCamera = NULL;
75 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL;
77 nw::demo::FlushCache* s_FlushCache;
85 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
88 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
92 renderDescription.upperScreenMode = nw::demo::UPPER_SCREEN_MODE_STEREO; in InitializeGraphics()
94 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
101 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
104 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
110 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
111 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
113 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
116 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()
132 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
134 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
136 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()
138 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
140 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
142 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
146 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
158 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
170 nw::demo::Utility::CreateStereoCameras( in BuildCameras()
175 nw::math::VEC3(28.0f, 22.0f, 28.0f), in BuildCameras()
176 nw::math::VEC3(0.0f, 0.0f, 0.0f), in BuildCameras()
199 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
201 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
214 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
215 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
259 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
263 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
272 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
289 nw::demo::ParticleEffect* s_ParticleEffect = NULL;
292 nw::demo::ParticleNode* s_particleNode = NULL;
315 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleCtrlEmissionDemo()
318 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleCtrlEmissionDemo()
321 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleCtrlEmissionDemo()
354 if (nw::demo::PadFactory::GetPad()->IsButtonDown(nw::demo::Pad::BUTTON_L)) in UpdateParticleCtrlEmissionDemo()
365 if (nw::demo::PadFactory::GetPad()->IsButtonDown(nw::demo::Pad::BUTTON_R)) in UpdateParticleCtrlEmissionDemo()
404 nw::demo::ParticleNode* prevTarget = s_ParticleEffect->GetActiveEffect(0); in TerminateParticleCtrlEmissionDemo()
413 nw::gfx::SafeDestroy(s_ParticleEffect); in TerminateParticleCtrlEmissionDemo()
416 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleCtrlEmissionDemo()
430 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
437 nw::demo::DebugUtility::PostInitializeScenes(); in DemoScene()
443 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
445 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
464 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
466 …s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN | nw::demo::EXTENSIO… in DemoScene()
470 if (nw::demo::Utility::IsTerminating()) in DemoScene()
476 nw::demo::DebugUtility::PreTerminateScenes(); in DemoScene()
492 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
493 nw::demo::InitializeDemoAllocator(&s_ParticleAllocator, nw::demo::DEMO_PARTICLE_MEMORY_SIZE); in nnMain()
495 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
501 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
505 nw::ut::SafeDestroy(s_FlushCache); in nnMain()
510 nw::demo::PadFactory::Finalize(); in nnMain()
512 nw::demo::FinalizeDemoAllocator(&s_ParticleAllocator); in nnMain()
514 nw::demo::FinalizeGraphicsSystem(); in nnMain()